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  1. #1

    [TrinityCore 3.3.5] Attackable but invisible mob?


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    Hey guys,

    For my custom server project I've been working on, I am trying to figure out how to make an NPC attack an invisible NPC. I just need to figure this out for a segment where an NPC becomes enraged, and starts punching walls. I created an invisible NPC and my creature does not attack it when prompted, so I'm thinking that it is something to do with Npcflag. Could someone knowledgeable in this area point me to the right direction?

    Cheers!

  2. #2


    Join Date
    Aug 2020
    Location
    Planet Earth
    Posts
    134
    It's an emote. You don't need a second npc.

    - - - Updated - - -

    Emote list:
    Code:
    0,oneshot_none
    1,oneshot_talk(dnr)
    2,oneshot_bow
    3,oneshot_wave(dnr)
    4,oneshot_cheer(dnr)
    5,oneshot_exclamation(dnr)
    6,oneshot_question
    7,oneshot_eat
    10,state_dance
    11,oneshot_laugh
    12,state_sleep
    13,state_sit
    14,oneshot_rude(dnr)
    15,oneshot_roar(dnr)
    16,oneshot_kneel
    17,oneshot_kiss
    18,oneshot_cry
    19,oneshot_chicken
    20,oneshot_beg
    21,oneshot_applaud
    22,oneshot_shout(dnr)
    23,oneshot_flex
    24,oneshot_shy(dnr)
    25,oneshot_point(dnr)
    26,state_stand
    27,state_readyunarmed
    28,state_work_sheathed
    29,state_point(dnr)
    30,state_none
    33,oneshot_wound
    34,oneshot_woundcritical
    35,oneshot_attackunarmed
    36,oneshot_attack1h
    37,oneshot_attack2htight
    38,oneshot_attack2hloose
    39,oneshot_parryunarmed
    43,oneshot_parryshield
    44,oneshot_readyunarmed
    45,oneshot_ready1h
    48,oneshot_readybow
    50,oneshot_spellprecast
    51,oneshot_spellcast
    53,oneshot_battleroar
    54,oneshot_specialattack1h
    60,oneshot_kick
    61,oneshot_attackthrown
    64,state_stun
    65,state_dead
    66,oneshot_salute
    68,state_kneel
    69,state_usestanding
    70,oneshot_wave_nosheathe
    71,oneshot_cheer_nosheathe
    92,oneshot_eat_nosheathe
    93,state_stun_nosheathe
    94,oneshot_dance
    113,oneshot_salute_nosheath
    133,state_usestanding_nosheathe
    153,oneshot_laugh_nosheathe
    173,state_work
    193,state_spellprecast
    213,oneshot_readyrifle
    214,state_readyrifle
    233,state_work_mining
    234,state_work_chopwood
    253,state_applaud
    254,oneshot_liftoff
    273,oneshot_yes(dnr)
    274,oneshot_no(dnr)
    275,oneshot_train(dnr)
    293,oneshot_land
    313,state_at_ease
    333,state_ready1h
    353,state_spellkneelstart
    373,state_submerged
    374,oneshot_submerge
    375,state_ready2h
    376,state_readybow
    377,oneshot_mountspecial
    378,state_talk
    379,state_fishing
    380,oneshot_fishing
    381,oneshot_loot
    382,state_whirlwind
    383,state_drowned
    384,state_hold_bow
    385,state_hold_rifle
    386,state_hold_thrown
    387,oneshot_drown
    388,oneshot_stomp
    389,oneshot_attackoff
    390,oneshot_attackoffpierce
    391,state_roar
    392,state_laugh
    393,oneshot_creature_special
    394,oneshot_jumplandrun
    395,oneshot_jumpend
    396,oneshot_talk_nosheathe
    397,oneshot_point_nosheathe
    398,state_cannibalize
    399,oneshot_jumpstart
    400,state_dancespecial
    401,oneshot_dancespecial
    402,oneshot_customspell01
    403,oneshot_customspell02
    404,oneshot_customspell03
    405,oneshot_customspell04
    406,oneshot_customspell05
    407,oneshot_customspell06
    408,oneshot_customspell07
    409,oneshot_customspell08
    410,oneshot_customspell09
    411,oneshot_customspell10
    412,state_exclaim
    413,state_dance_custom
    415,state_sit_chair_med
    416,state_custom_spell_01
    417,state_custom_spell_02
    418,state_eat
    419,state_custom_spell_04
    420,state_custom_spell_03
    421,state_custom_spell_05
    422,state_spelleffect_hold
    423,state_eat_no_sheathe
    424,state_mount
    425,state_ready2hl
    426,state_sit_chair_high
    427,state_fall
    428,state_loot
    429,state_submerged (new)
    430,oneshot_cower(dnr)
    431,state_cower
    432,oneshot_usestanding
    433,state_stealth_stand
    434,oneshot_omnicast_ghoul (w/sound
    435,oneshot_attackbow
    436,oneshot_attackrifle
    437,state_swim_idle
    438,state_attack_unarmed
    439,oneshot_spellcast (w/sound)
    440,oneshot_dodge
    441,oneshot_parry1h
    442,oneshot_parry2h
    443,oneshot_parry2hl
    444,state_flyfall
    445,oneshot_flydeath
    446,state_fly_fall
    447,oneshot_fly_sit_ground_down
    448,oneshot_fly_sit_ground_up
    449,oneshot_emerge
    450,oneshot_dragonspit
    451,state_specialunarmed
    452,oneshot_flygrab
    453,state_flygrabclosed
    454,oneshot_flygrabthrown
    455,state_fly_sit_ground
    456,state_walkbackwards
    457,oneshot_flytalk
    458,oneshot_flyattack1h
    459,state_customspell08
    460,oneshot_fly_dragonspit
    461,state_sit_chair_low
    462,one_shot_stun
    463,oneshot_spellcast_omni
    465,state_readythrown

  3. #3
    Quote Originally Posted by 0Voltage View Post
    It's an emote. You don't need a second npc.

    - - - Updated - - -

    Emote list:
    Code:
    0,oneshot_none
    1,oneshot_talk(dnr)
    2,oneshot_bow
    3,oneshot_wave(dnr)
    4,oneshot_cheer(dnr)
    5,oneshot_exclamation(dnr)
    6,oneshot_question
    7,oneshot_eat
    10,state_dance
    11,oneshot_laugh
    12,state_sleep
    13,state_sit
    14,oneshot_rude(dnr)
    15,oneshot_roar(dnr)
    16,oneshot_kneel
    17,oneshot_kiss
    18,oneshot_cry
    19,oneshot_chicken
    20,oneshot_beg
    21,oneshot_applaud
    22,oneshot_shout(dnr)
    23,oneshot_flex
    24,oneshot_shy(dnr)
    25,oneshot_point(dnr)
    26,state_stand
    27,state_readyunarmed
    28,state_work_sheathed
    29,state_point(dnr)
    30,state_none
    33,oneshot_wound
    34,oneshot_woundcritical
    35,oneshot_attackunarmed
    36,oneshot_attack1h
    37,oneshot_attack2htight
    38,oneshot_attack2hloose
    39,oneshot_parryunarmed
    43,oneshot_parryshield
    44,oneshot_readyunarmed
    45,oneshot_ready1h
    48,oneshot_readybow
    50,oneshot_spellprecast
    51,oneshot_spellcast
    53,oneshot_battleroar
    54,oneshot_specialattack1h
    60,oneshot_kick
    61,oneshot_attackthrown
    64,state_stun
    65,state_dead
    66,oneshot_salute
    68,state_kneel
    69,state_usestanding
    70,oneshot_wave_nosheathe
    71,oneshot_cheer_nosheathe
    92,oneshot_eat_nosheathe
    93,state_stun_nosheathe
    94,oneshot_dance
    113,oneshot_salute_nosheath
    133,state_usestanding_nosheathe
    153,oneshot_laugh_nosheathe
    173,state_work
    193,state_spellprecast
    213,oneshot_readyrifle
    214,state_readyrifle
    233,state_work_mining
    234,state_work_chopwood
    253,state_applaud
    254,oneshot_liftoff
    273,oneshot_yes(dnr)
    274,oneshot_no(dnr)
    275,oneshot_train(dnr)
    293,oneshot_land
    313,state_at_ease
    333,state_ready1h
    353,state_spellkneelstart
    373,state_submerged
    374,oneshot_submerge
    375,state_ready2h
    376,state_readybow
    377,oneshot_mountspecial
    378,state_talk
    379,state_fishing
    380,oneshot_fishing
    381,oneshot_loot
    382,state_whirlwind
    383,state_drowned
    384,state_hold_bow
    385,state_hold_rifle
    386,state_hold_thrown
    387,oneshot_drown
    388,oneshot_stomp
    389,oneshot_attackoff
    390,oneshot_attackoffpierce
    391,state_roar
    392,state_laugh
    393,oneshot_creature_special
    394,oneshot_jumplandrun
    395,oneshot_jumpend
    396,oneshot_talk_nosheathe
    397,oneshot_point_nosheathe
    398,state_cannibalize
    399,oneshot_jumpstart
    400,state_dancespecial
    401,oneshot_dancespecial
    402,oneshot_customspell01
    403,oneshot_customspell02
    404,oneshot_customspell03
    405,oneshot_customspell04
    406,oneshot_customspell05
    407,oneshot_customspell06
    408,oneshot_customspell07
    409,oneshot_customspell08
    410,oneshot_customspell09
    411,oneshot_customspell10
    412,state_exclaim
    413,state_dance_custom
    415,state_sit_chair_med
    416,state_custom_spell_01
    417,state_custom_spell_02
    418,state_eat
    419,state_custom_spell_04
    420,state_custom_spell_03
    421,state_custom_spell_05
    422,state_spelleffect_hold
    423,state_eat_no_sheathe
    424,state_mount
    425,state_ready2hl
    426,state_sit_chair_high
    427,state_fall
    428,state_loot
    429,state_submerged (new)
    430,oneshot_cower(dnr)
    431,state_cower
    432,oneshot_usestanding
    433,state_stealth_stand
    434,oneshot_omnicast_ghoul (w/sound
    435,oneshot_attackbow
    436,oneshot_attackrifle
    437,state_swim_idle
    438,state_attack_unarmed
    439,oneshot_spellcast (w/sound)
    440,oneshot_dodge
    441,oneshot_parry1h
    442,oneshot_parry2h
    443,oneshot_parry2hl
    444,state_flyfall
    445,oneshot_flydeath
    446,state_fly_fall
    447,oneshot_fly_sit_ground_down
    448,oneshot_fly_sit_ground_up
    449,oneshot_emerge
    450,oneshot_dragonspit
    451,state_specialunarmed
    452,oneshot_flygrab
    453,state_flygrabclosed
    454,oneshot_flygrabthrown
    455,state_fly_sit_ground
    456,state_walkbackwards
    457,oneshot_flytalk
    458,oneshot_flyattack1h
    459,state_customspell08
    460,oneshot_fly_dragonspit
    461,state_sit_chair_low
    462,one_shot_stun
    463,oneshot_spellcast_omni
    465,state_readythrown
    Ah, I didn't think about it that way! thanks mate, very useful.

  4. #4


    Join Date
    Aug 2020
    Location
    Planet Earth
    Posts
    134

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    Quote Originally Posted by mcpromotions View Post
    Ah, I didn't think about it that way! thanks mate, very useful.
    You're very welcome!

 

 

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