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  1. #1

    Help on making crit rating to crit percentage


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    Hello AC-Webians,

    I have a task at hand that I am not 100% sure on how to do. I am looking to make it to where if you have say 20000 critical rating you will then get capped at 95%. So if you have 10000 critical rating you'd have more like 45-50% critical chance percentage. What I am wondering is what to change in statsystem or player.cpp to be able to make that function work out.

    Kind Regards,
    Ralvant

  2. #2

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    cpp modification

    - - - Updated - - -

    player.cpp #player.h

    Search for // Crit/agility to dodge

 

 

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