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  1. #46
    TBA TBA TBA TBA TBA TBA

    Join Date
    May 2010
    Location
    New project soon.
    Posts
    2,760

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    Quote Originally Posted by Ckabot View Post
    then your stuck with shit gossip menus
    Not at all lmao. We would never use stupid gossips for that

  2. #47
    Quote Originally Posted by Pox View Post
    How is this an exploit?.
    top 10 questions scientiests still cant answer

  3. #48
    Teacher of everything

    Join Date
    Sep 2011
    Location
    Werner
    Posts
    2,544
    http://rochet2.github.io/AIO.html + Custom Images in Patch like +1 etc+2........................................ got a simular thing with AIO but not item upgrading but forging them based on construction plan item get transformed into a forged item if ressources/materials are gathered.

    For those who are still guessing how he made it... with AIO you can do 100% the same thing or simular to if if you have the same font and text color code in photoshop

    - - - Updated - - -

    Quote Originally Posted by Senix View Post
    For all, its created with rochet2 AIO System for TrinityCore its Eluna Lua. I hope i can help some people with this Information.

    http://rochet2.github.io/AIO.html

    Greetings

    Senix
    rofl.. saw just now.. doh

  4. #49


    Join Date
    Jan 2012
    Location
    Discord: Tonga Adk#9156
    Posts
    767
    That looks great!
    BTW I love the green armor of the NPC on first screen (lawl)

  5. #50
    I just love this implementation!
    Dammmmn would love to do something like this

  6. #51
    Used a gametooltip provided by the wow api: https://wowwiki.fandom.com/wiki/World_of_Warcraft_API
    Here is an example

    Example took from this link: https://www.wowinterface.com/forums/...ad.php?t=55414
    Code:
    local f = CreateFrame("GameTooltip", "tooltip", UIParent, "GameTooltipTemplate")
    f:SetOwner(self, "ANCHOR_RIGHT")
    f:Hide()
     
    hooksecurefunc(TradeSkillFrame.RecipeList, "OnRecipeButtonClicked", function(self, ...)
        local itemId = C_TradeSkillUI.GetRecipeItemLink(TradeSkillFrame.RecipeList.selectedRecipeID):match("item:(%d+):")
        if itemId ~= nil then -- some enchanting recipes show recipe spell instead of item
            f:SetItemByID(itemId)
            f:Show()
        end
    end)
     
    TradeSkillFrame:HookScript("OnHide", function()
        f:Hide()
    end)
    All you have to do is to embed it inside the pop-up message

  7. #52
    running amongst ghouls ..

    Join Date
    Feb 2010
    Location
    Thinking in assembly, dreaming in symbols, talking in API, living in real time.
    Posts
    11,166
    Cyber! You necro!

    It took 3 pages for people to discover, that they all must praise almighty Rochet2! I would join the crew perhaps if it wasn't Lua shit ..

  8. #53
    Is it for sale? i can buy

  9. #54
    Quote Originally Posted by AwkwardDev View Post
    Cyber! You necro!

    It took 3 pages for people to discover, that they all must praise almighty Rochet2! I would join the crew perhaps if it wasn't Lua shit ..
    Another one banning LUA? /salute

  10. #55

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    Very interesting and extremely useful to to have for something like M+, good job.

 

 

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