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  1. #751

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    Version 19 has been released. The format of map files has changed, so it's recommended to download the full version, unless you want to extract everything yourself.

    Full download: https://www.mediafire.com/?6ydf8q74vqiu6qk
    Lite Download: https://www.mediafire.com/?dxcldmyyipdl7ax

    Here are some of the changes:
    - The server no longer stores the 'sha_pass_hash' in the database, to make sure it's not possible to decrypt the passwords of players.
    - Private update fields have been implemented. This means the server no longer sends information that should not be revealed to players. This fixes bugs like being able to use a macro to see the armor of any mob in the game. It also reduces network traffic.
    - Updated translations for Korean and Chinese languages to match Classic.
    - Implemented server side movement support for elevators. That means pets and partybots can now follow you on elevators.
    - Fixed several bugged spots in mmaps, that were preventing mobs from pathing there.
    - Spell batching simulation has been implemented. There is now a small delay to all spell effects. This allows you to do many of the tricks that were possible in Classic, like using Voidwalker's Suicide and Demonic Sacrifice at the same time to get both buffs, or swapping to a slower speed weapon at the same time you hit a mob to increase damage done by Seal of Righteousness.
    - All damage calculations now use floating point numbers. If a number is between two other numbers, it can now be rounded either up or down, instead of always being rounded down to an exact integer. This makes spell damage closer to Classic.
    - Creatures who move in a group formation can now continue on their path after their leader has been killed.
    - The creature leashing logic has been reworked to match Classic. If you pull a single mob within a group, and it causes the other nearby mobs to also aggro, they will all become linked, and damaging one will extend the leash timer of them all.
    - The Scourge Invasion event has received a complete rework and is now much more accurate.
    - It should be much more rare now for players to get stuck in combat.
    - Repeatable quests will now continue to give XP on each completion like in Classic.
    - Warlock bots will now send their pet to attack upon entering combat.
    - Druid bots will now leave their form if you switch them to healer.
    - Hunter bots will now cancel Feign Death once everyone around them has left combat.
    - Feign Death now has a timer and it will kill you for real when it expires like in Classic.
    - Several improvements to bosses in AQ20.
    - The final room in Uldaman has been improved.
    - Fixed some issues with the Nefarian fight in BWL.
    - Fixed mind control in pre 1.9 versions.
    - Mind Flay is no longer dispellable.
    - Creature pets should no longer be missing their passive auras.
    - Pet follow movement has been improved and pets should now be able to keep up with their owner better.
    - Imp pets now have a chance to say something on aggro like they do in Classic.
    - Aggro and stealth detection ranges have been adjusted to match Classic.
    - Implemented the Belfry Bats event that happens every hour in Brill.
    - Added many missing Ore and Herb spawns.
    - Improved Hurley Blackbreath's script in BRD.
    - Items in the vendor buyback menu will now display properly after teleporting.
    - Mobs attacked by a guardian pet will now be correctly tagged for the owner of the pet.
    - Corrected spell ids used by a lot of mobs around the world.
    - Small fixes have been made to multiple quest scripts around the world.
    - Hunter traps should now work in the Gurubashi Arena.
    - You will no longer see an 'Absorb' message when a mob dies while a spell like Fireball is still traveling towards it.
    - Guards will now turn to face you when you emote at them like in Classic.
    - Food now increases your normal health regen like it does in Classic, instead of being on a separate timer.
    - When playing with the 1.12 client, quest items will now be destroyed when abandoning quests, like the game's interface warns you.
    - It should now be possible to use addons when playing with an older client (provided the addon is compatible with that client). Previously they all appeared as Banned.
    - The amount of XP gained by pets should now match Classic.
    - NPCs that wander randomly will now pause if a player talks to them.
    - Added progressive trainer lists for all classes. The cost to train spells and the level at which you can learn them will change with the client patch.
    - Corrected the spells used by Doomguard pets.
    - Totems will now be unsummoned if the shaman runs too far away from them.
    - The scale of gnome players has been corrected.
    - It's no longer possible for a solo player to reset a dungeon from the inside, just like in Classic.
    - Greater paladin blessings will now be removed from everyone when the paladin who casted them leaves group, like it happens in Classic.
    - There is no longer a maximum members limit for guilds. The amount of players that can be displayed in the guild roster is still limited, but that will not prevent you from inviting more players, as was the case during real Vanilla.
    - Mechanical units are now immune to normal heal effects.
    - Spell casting will now be interrupted upon looting and vice versa.

    And many more fixes I don't have time to list. Check out the full list on github.
    https://github.com/vmangos/core/commits/development

  2. #752
    Guys, can anyone share patchced wow.exe for 1.12? Can't find it anywhere.

  3. #753
    Quote Originally Posted by inflames2000 View Post
    Guys, can anyone share patchced wow.exe for 1.12? Can't find it anywhere.
    There is no need for any kind of patch. With pre cataclysm client you can connect to any server by just changing the realmlist. Patching the exe is only needed for modern clients. This repack is for the 2006 vanilla, not the 2019 Classic.

  4. #754
    i have modded client , and i ask for wow.exe bacause my got deleted by antivirus , and i cant play at all. Right now i have bad internet and cant download new client , That why i ask for exe only. If you could share with me I would be very greatful.
    Last edited by inflames2000; 06-23-2021 at 06:16 PM.

  5. #755
    Quote Originally Posted by inflames2000 View Post
    i have modded client , and i ask for wow.exe bacause my got deleted by antivirus , and i cant play at all. Right now i have bad enthernet and cant download new client , That why i ask for exe only. If you could share with me I would be very greatful.
    https://www.sendspace.com/file/6uu9nq

  6. #756
    Quote Originally Posted by brotalnia View Post
    Version 19 has been released. The format of map files has changed, so it's recommended to download the full version, unless you want to extract everything yourself.

    Full download: https://www.mediafire.com/?6ydf8q74vqiu6qk
    Lite Download: https://www.mediafire.com/?dxcldmyyipdl7ax

    Here are some of the changes:
    - The server no longer stores the 'sha_pass_hash' in the database, to make sure it's not possible to decrypt the passwords of players.
    - Private update fields have been implemented. This means the server no longer sends information that should not be revealed to players. This fixes bugs like being able to use a macro to see the armor of any mob in the game. It also reduces network traffic.
    - Updated translations for Korean and Chinese languages to match Classic.
    - Implemented server side movement support for elevators. That means pets and partybots can now follow you on elevators.
    - Fixed several bugged spots in mmaps, that were preventing mobs from pathing there.
    - Spell batching simulation has been implemented. There is now a small delay to all spell effects. This allows you to do many of the tricks that were possible in Classic, like using Voidwalker's Suicide and Demonic Sacrifice at the same time to get both buffs, or swapping to a slower speed weapon at the same time you hit a mob to increase damage done by Seal of Righteousness.
    - All damage calculations now use floating point numbers. If a number is between two other numbers, it can now be rounded either up or down, instead of always being rounded down to an exact integer. This makes spell damage closer to Classic.
    - Creatures who move in a group formation can now continue on their path after their leader has been killed.
    - The creature leashing logic has been reworked to match Classic. If you pull a single mob within a group, and it causes the other nearby mobs to also aggro, they will all become linked, and damaging one will extend the leash timer of them all.
    - The Scourge Invasion event has received a complete rework and is now much more accurate.
    - It should be much more rare now for players to get stuck in combat.
    - Repeatable quests will now continue to give XP on each completion like in Classic.
    - Warlock bots will now send their pet to attack upon entering combat.
    - Druid bots will now leave their form if you switch them to healer.
    - Hunter bots will now cancel Feign Death once everyone around them has left combat.
    - Feign Death now has a timer and it will kill you for real when it expires like in Classic.
    - Several improvements to bosses in AQ20.
    - The final room in Uldaman has been improved.
    - Fixed some issues with the Nefarian fight in BWL.
    - Fixed mind control in pre 1.9 versions.
    - Mind Flay is no longer dispellable.
    - Creature pets should no longer be missing their passive auras.
    - Pet follow movement has been improved and pets should now be able to keep up with their owner better.
    - Imp pets now have a chance to say something on aggro like they do in Classic.
    - Aggro and stealth detection ranges have been adjusted to match Classic.
    - Implemented the Belfry Bats event that happens every hour in Brill.
    - Added many missing Ore and Herb spawns.
    - Improved Hurley Blackbreath's script in BRD.
    - Items in the vendor buyback menu will now display properly after teleporting.
    - Mobs attacked by a guardian pet will now be correctly tagged for the owner of the pet.
    - Corrected spell ids used by a lot of mobs around the world.
    - Small fixes have been made to multiple quest scripts around the world.
    - Hunter traps should now work in the Gurubashi Arena.
    - You will no longer see an 'Absorb' message when a mob dies while a spell like Fireball is still traveling towards it.
    - Guards will now turn to face you when you emote at them like in Classic.
    - Food now increases your normal health regen like it does in Classic, instead of being on a separate timer.
    - When playing with the 1.12 client, quest items will now be destroyed when abandoning quests, like the game's interface warns you.
    - It should now be possible to use addons when playing with an older client (provided the addon is compatible with that client). Previously they all appeared as Banned.
    - The amount of XP gained by pets should now match Classic.
    - NPCs that wander randomly will now pause if a player talks to them.
    - Added progressive trainer lists for all classes. The cost to train spells and the level at which you can learn them will change with the client patch.
    - Corrected the spells used by Doomguard pets.
    - Totems will now be unsummoned if the shaman runs too far away from them.
    - The scale of gnome players has been corrected.
    - It's no longer possible for a solo player to reset a dungeon from the inside, just like in Classic.
    - Greater paladin blessings will now be removed from everyone when the paladin who casted them leaves group, like it happens in Classic.
    - There is no longer a maximum members limit for guilds. The amount of players that can be displayed in the guild roster is still limited, but that will not prevent you from inviting more players, as was the case during real Vanilla.
    - Mechanical units are now immune to normal heal effects.
    - Spell casting will now be interrupted upon looting and vice versa.

    And many more fixes I don't have time to list. Check out the full list on github.
    https://github.com/vmangos/core/commits/development
    great man

  7. #757
    register error



    - - - Updated - - -

    HTTP Error: 401 Unauthorized

    - - - Updated - - -

    world buffs no work

    - - - Updated - - -

    HTTP Error: 401 Unauthorized
    HTTP Error: 401 Unauthorized
    HTTP Error: 401 Unauthorized
    HTTP Error: 401 Unauthorized
    HTTP Error: 401 Unauthorized
    HTTP Error: 401 Unauthorized
    HTTP Error: 401 Unauthorized
    HTTP Error: 401 Unauthorized
    HTTP Error: 401 Unauthorized
    HTTP Error: 401 Unauthorized
    HTTP Error: 401 Unauthorized
    HTTP Error: 401 Unauthorized
    HTTP Error: 401 Unauthorized
    HTTP Error: 401 Unauthorized
    HTTP Error: 401 Unauthorized
    HTTP Error: 401 Unauthorized
    HTTP Error: 401 Unauthorized
    HTTP Error: 401 Unauthorized
    HTTP Error: 401 Unauthorized
    HTTP Error: 401 Unauthorized
    HTTP Error: 401 Unauthorized
    HTTP Error: 401 Unauthorized
    HTTP Error: 401 Unauthorized
    HTTP Error: 401 Unauthorized
    HTTP Error: 401 Unauthorized
    HTTP Error: 401 Unauthorized
    HTTP Error: 401 Unauthorized
    HTTP Error: 401 Unauthorized
    HTTP Error: 401 Unauthorized
    HTTP Error: 401 Unauthorized
    HTTP Error: 401 Unauthorized
    Last edited by wwffww; 06-24-2021 at 03:03 PM.

  8. #758
    Hello everyone, how to transfer characters on Version 19, is there any clear and easy way?

  9. #759
    HTTP Error: 401 Unauthorized

  10. #760
    Quote Originally Posted by Vouger View Post
    Hello everyone, how to transfer characters on Version 19, is there any clear and easy way?
    same question

  11. #761
    Quote Originally Posted by Vouger View Post
    Hello everyone, how to transfer characters on Version 19, is there any clear and easy way?
    Apply these 2 migrations to your old characters db to update it.
    https://github.com/vmangos/core/blob...characters.sql
    https://github.com/vmangos/core/blob...characters.sql

  12. #762
    @brotalnia do u can see?
    HTTP Error: 401 Unauthorized

    gvie me an answer
    Last edited by wwffww; 06-26-2021 at 05:10 AM.

  13. #763
    How to add playerbots?

    .bot add
    .add bot
    .addbot

    Dont work?

  14. #764
    Quote Originally Posted by Bokrael View Post
    How to add playerbots?

    .bot add
    .add bot
    .addbot

    Dont work?
    .partybot add
    .battlebot add

  15. #765

    REGISTER! (FREE)
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    and also gain access to other great features.
    THANKS FOR "Apply Portuguese Localization.bat"

 

 

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