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  1. #1

    [AzerothCore] AzerothCore-wotlk Solo Friendly Repack with Eluna


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    AzerothCore-wotlk (Wrath of the Lich King 3.3.5a) with Eluna

    Notice:
    * This package is a build from AzerothCore GitHub.
    * Azerothcore is always looking for people to contribute, test PRs, or fix database values!
    * Test bug fixes: http://www.azerothcore.org/wiki/How-to-test-a-PR
    * Check out Azerothcore's Discord Channel
    * http://www.azerothcore.org



    Development Status/Notes 1.3.10.1
    Code:
    03.12.2020
    Version 1.3.10.1 is here; it's free; and it's yours.
    
    1.3.10.2: Working on AutoBalance enhancements and AutoRevive optimization; name change to SoloHelper 
    
    * If you've paid for any of my work, you've been scammed.
    Who is this Repack for?
    This package was built for the solo player (you know who you are). All configuration files and modules have been adjusted and/or selected with the solo player in mind.
    • World, Dungeons, and Raids scaled for solo play
    • Set character XP Rate in real time with .xp set x (where x = 0-10)
    • Hunter style pets are available for all classes to use starting at level 10 (sometimes we all need a little help)
    • Aggro Rate reduced by half
    • Creature Flee Assistance disabled
    • Creature Assistance Radius reduced to 5 from 10
    • Death sickness disabled
    • Portal Master
    • Eluna lua engine added
    • 10 Profession limit for each character instead of 2
    • Max skills per/on level
    • Set game Day\Night Cycle speed
    • Multi Resource Tracking Supported (Ore, and Herbs)
    • Solo LFG, RDF
    • Auctionhouse Bot (Disabled by default. WIP)
    • NPC Enchanter
    • NPC Buffer
    • NPC Transmog
    • NPC Instance, LFG, Dungeon cooldowns reset
    • Auto Revive on death +extras (configurable)


    Package Information
    Platform: Windows x64
    Full Compiled Date: 03-12-2020
    Database: Stand-alone Mysql 5.7.26
    Source Code: Not Included
    Download File Size: 956.2MB
    Built With:
    • cmake-3.16.2-win64-x64
    • Microsoft Visual Studio 2019
    • OpenSSL 1.1.1d Win64
    • Notepad++
    • Windows 10 Professional x64
    • Mysql 5.7.26
    • HeidiSQL 10.3.0.5771


    Database Information:
    local host = 127.0.0.1
    user = root
    password = 123456
    port = 3310
    wdb = world
    cdb = characters
    adb = auth

    Features:
    Events, Quests, Dungeons, Raids: Scripted and Available
    Portal Master
    Solo LFG, RDF: *If you're having issues with the Solo LFG talk with the Instance Reset NPC in any major city (found near the
    Portal Master).
    AutoRevive on death +extra
    TimeIsTimePlus
    • Adjust game Day/Night cycle speed
    • Set TimeIsTimePlus in worldserver.conf

    Multi Resource Tracking
    • Track Ore and herbs at the same time


    Modules:
    *Auctionhouse Bot (Disabled by default. WIP)
    ** Notes to setup the here
    *AutoRevive on death
    • Adjust settings in AutoRevie.conf
    • Death: Revive, Cast Divine Intervention, Remove Cooldowns, Repair Equipment, +more
    • Auto clear unfair auras during comabt
    • Refresh player health, and mana after combat
    • Last Stand: When health reaches x Proc Heroism, and Reset Cooldowns, +more

    *NPC Instance, LFG, Dungeon cooldowns reset
    • Tool Implementation to help solve Solo LFG issues that can occur

    *Individual-XP
    • Set custom XP rate in real time
    • In wow chat window type .xp set x
    • (x = desired rate 0-10)

    *npc_beastmaster
    • Every Class can have a hunter style pet
    • Beastmaster is easily found in every major city
    • Character must be at least level 10 to get a pet

    *NPC Enchanter
    *BuffMaster
    *AutoBalance (Formerly known as VASAutoBalance)
    • In Game, chat window, type .AutoBalance to see a list of settings that can be changed in real time
    • Example: .AutoBalance setoffset 2
    • The above will increase the challenge in dungeons. If you find the content too easy increase the value.
    • Permanent adjustments can be made in AutoBalance.conf line #181 (AutoBalance.playerCountDifficultyOffset)
    • How to Enable World Level Auto Scaling:
    • 1) Edit AutoBalance.conf
    • 2) Line 70: AutoBalance.levelScaling= 2
    • 3) Line 83: AutoBalance.levelHigherOffset = 0
    • ....Line 84: AutoBalance.levelLowerOffset = 0
    • 4) LIne 122: AutoBalance.DungeonsOnly = 0
    • 5) Adjust step 3 to find a setting that works for you. With the settings above all mobs will be equal to your level. (bosses will retain their +3 level status, however)
    • Caution: This can get weird in multi player environments. The creatures on the map will be scaled according to the highest level player on the map. (I'm not sure if the creatures will scale down after the higher level has left the map or at some point after... needs testing and feedback).
    • Any Quest, Any Item, Any Zone at Any Level:
    • If you're using the AutoBalance World Level Auto Scaling (^ above) feature, it stands to reason that you would like to be able to take quests and use items at any level too. Below is a simple SQL statement that you can use on your database (backup first... backup files are stored in server/tools/backup). I tried to make the statement simple and easy to read -- I hope that you can extend and get future use out of it as needed.
    • Code:
      use world;
      UPDATE item_template
      SET RequiredLevel = 1
      WHERE RequiredLevel != 1;
      UPDATE Quest_Template
      SET QuestLevel = -1, MinLevel = 1
      WHERE QuestLevel != -1 OR MinLevel != 1;
    • To undo the changes from the code above, execute server/tools/1_ApplyPatch.bat


    Transmogrifier
    • This can be a little buggy
    • If your items don't "change" click on your character portrait


    Eluna LUA Scripts
    No default lua scripts, but they are supported

    Tools
    server->tools
    1) Patcher
    2) Backup Database
    3) Restore Database Backup
    4) Database Maintenance Tool

    Documents
    server->docs
    1) GM Commands (html)
    2) Item ID List (html)
    3) Quest ID LIst (html)
    4) Spell ID list (html)
    5) Custom NPC ID list (txt) with sql code to remove them
    6) SQL code to enable Any Quest, Any Gear at any Level... best used alongside AutoBalance World Scaling (More any can be found above in the Modules section).

    How to Play:
    1) Edit your realmlist.wtf file (C:\Wrath of the Lich King 3.3.5a\Data\enUS)
    ...Edit the first line so it reads: set realmlist 127.0.0.1
    2) Extract the contents of the zip archive into a directory on your local hard disk --
    ...c:\AzerothCore_Solo
    3) Execute "!_Azerothcore Solo Launcher.exe"
    4) Log into the game with one of the following accounts:
    1. admin : admin
    2. player : player

    How to Shutdown the server:
    1) In the Worldserver console type: "saveall", hit enter. If you ignore this step you could lose some world\character states.
    ....Close the window with: ctrl c
    2) Authserver: ctrl c
    3) Database: ctrl c

    How to Create a New Account:
    1. Player: In the server (Worldserver) console type: account create NAME PASSWORD
    2. GM: In the server (Worldserver) console type: account create NAME PASSWORD
    ....account set gmlevel NAME 3 -1

    On Error:
    You may need to install the C++ 2017-2019 redistributables from MS. I have also included the file in server->tools->dep

    Downloads
    Mega
    • Full with Maps: AzerothCore_Solo_V1.3.10.1.7z ~1.00GB
    • Patch 1.3.9x - 10 -> 1.3.10: 1.3.9x-10_1.3.10.1_patch.7z ~158.7MB
    • How To Patch
    • Shutdown the repack if it's running.
    • Copy the contents of the patch archive into your 1.3.9x or 1.3.10 directory.
    • Allow all overwrites to occur.
    • Navigate to server\tools
    • Execute 1_ApplyPatch.bat
    • Wait for the process to finish. It will tell you when it's done.


    Optional Downloads
    Mega

    Enhanced Graphics for 3.3.5a (2018,2019 Edition)
    • Remove any custom GFX patches you have installed and delete your cache folder
    • Mega Folder Link: Here

    Enhanced Graphics for 3.3.5a (2020 Edition Experimental)
    • Remove any custom GFX patches you have installed and delete your cache folder
    • Mega Folder Link: Here
    • Notes on the package:
      Code:
      Patch B: (Optional) Blood Effects
      Patch D: (Optional) Darker Nights
      Patch F: Updated Creature Models, HD Tiles, Cata-Trees, Sun Glare
      Patch G: (Optional) Original Mekgineer's Chopper and Mechano-Hog
      Patch H: Updated Characters, NPCs Models
      Patch S: (Optional) Cata, Wod, Legion Sound / Music
      Patch W: Updated Objects
      Patch Y: (Optional) Updated Water

    GFX Notes
    • Patch naming conventions are all over the place so don't assume that your old "patch F" is the same as the new one -- although it could be... If that isn't a twisty riddle =D The patches are named in such a way in order to follow a specific load order. You can rename them, just make sure the load order is maintained.
    • =================================
    • Wow 3.3.5a Large Address Capable .exe file (Required for Enhanced Graphics) 3.3mb
    • Extract the Large Address Capable .exe file into your 3.3.5 (enUS client only) folder (C:\World of Warcraft 3.3.5a)
    • Place the Enhanced Graphics files into your 3.3.5 folder (C:\World of Warcraft 3.3.5a\Data)


    - - - Updated - - -

    Reserved

  2. #2
    Ty so much Brooks. Amazing work, and I'm very glad to have you in the scene!

  3. #3

  4. #4


    Join Date
    Jan 2019
    Location
    rural America
    Posts
    275
    Glad the thread's back! A fresh start

  5. #5
    Glad the new thread is up!

    AC-Web needs some database maintenance and/or software upgrades... My other account got banned! lol.

    Anyways, thanks again Brooks for keeping this going.

  6. #6
    not sure what happened to the last thread, but welcome back to all! many thanks to brookstech, all contributors, and bug reporters for making this repack one of the best! please keep up the great work it is very much appreciated

  7. #7
    nuff said, hands down. . .here take my money. . . enjoying every bit since the star of lockdown. . . repack very much appreciated . . cant waqit for the upgrade. .

  8. #8
    All --

    Thanks for hanging in there! I was hoping that the mods would be able to fix the old thread because it has a wealth of knowledge in it. (Perhaps, I can export it as a .pdf file and store in the doc file.).

    As an update, I've been busy -- even in lock down -- they have us working via 'teams'. But, that said, the repack is still very much alive! I have read and documented the bugs and requests that I've seen this past 60 days or so.

    I'm glad that you've been able to enjoy wow on your terms and I encourage you to look over the links at the top of the main post for Azerothcore specific links such as their discord and github -- we (they) could use your help =)

    Hang in there, all... we will see the other side of this thing that has swallowed us.

  9. #9
    I think the old thread simply got too long for the website to handle. But anyway, still enjoying this repack, still awesome! A bug with warriors i've noticed though is that if i use execute too soon after a different ability execute won't do anything. It will take my rage, but it will do no damage and won't even show in the combat log.

  10. #10
    Quote Originally Posted by BrooksTech View Post
    All --

    Thanks for hanging in there! I was hoping that the mods would be able to fix the old thread because it has a wealth of knowledge in it. (Perhaps, I can export it as a .pdf file and store in the doc file.).

    As an update, I've been busy -- even in lock down -- they have us working via 'teams'. But, that said, the repack is still very much alive! I have read and documented the bugs and requests that I've seen this past 60 days or so.

    I'm glad that you've been able to enjoy wow on your terms and I encourage you to look over the links at the top of the main post for Azerothcore specific links such as their discord and github -- we (they) could use your help =)

    Hang in there, all... we will see the other side of this thing that has swallowed us.
    Thanks BrooksTech!

  11. #11
    Quote Originally Posted by BrooksTech View Post
    All --

    Thanks for hanging in there! I was hoping that the mods would be able to fix the old thread because it has a wealth of knowledge in it. (Perhaps, I can export it as a .pdf file and store in the doc file.).

    As an update, I've been busy -- even in lock down -- they have us working via 'teams'. But, that said, the repack is still very much alive! I have read and documented the bugs and requests that I've seen this past 60 days or so.

    I'm glad that you've been able to enjoy wow on your terms and I encourage you to look over the links at the top of the main post for Azerothcore specific links such as their discord and github -- we (they) could use your help =)

    Hang in there, all... we will see the other side of this thing that has swallowed us.
    Great news Brooks!
    Thanks for making Single Player WoW alive!

    Few quest bugs I have found so far:

    1. Sholazar Basin: Reconnaissance Flight Quest ID 12671
    Quest runs fine until you have to return the plane, no matter how close you fly - Land command does not register , even when you already point your nose on to Pilot Vic

    2. Zul'Drak : Reunited Quest ID 12663 , this quest can be attained when you have done previous one for Drakuru in Grizzly Hils . As soon as you get on bat , you can not fly futher than wall going to upper section of Zul'Drak. As soon as wall is reached you are droped from bat and falling to ground - no way to finish flight.

    Also Dark Horizon Quest ID 12664 , the one where you have not finished plotline with Drakuru drops you from bat as soon as flight start to cross a wall to upper section and leave you in mid air.

    P.S. Would be great to see anything on pet talent limit with next patch of this repack. Realy would love switching of from GM comands and avoid bad experience as zagrado had on previous thread:

    Quote Originally Posted by zagrado View Post
    @BrooksTech Love you repack man, thanks for sharing it. I compiled AC myself and noticed that it uses more CPU/RAM than your repack, I couldn't play the game with the core running because my FPS were too low (yes this pc is low-end). However with your repack the games runs smooth and I can perfectly play. Could you share what changes did you make to the core or whatever stuff you did to make it less demanding on PC resources?

    I want my hunter's pet to gain more talent points and I need to change values in the Pet.cpp file, that's why I had to try to compile and couldn't do it with the repack.

  12. #12
    Is it possible to force include item with the auction house bot? Also, I noticed with a medium to large amount of items in the AH, the bot seems to get stuck at "Searching for items"
    Last edited by PTMC; 06-01-2020 at 06:37 AM.

  13. #13
    Quote Originally Posted by PTMC View Post
    Is it possible to force include item with the auction house bot? Also, I noticed with a medium to large amount of items in the AH, the bot seems to get stuck at "Searching for items"
    I don't think there is a way to force include or post mandatory items on the AH. Someone correct me if i'm wrong.

    When the AH browser gets stuck at "Searching for items", is the AH fully populated? I have noticed that when the AHBot is populating items, it uses a lot of system resources (esp. disk activity). Increasing the AuctionHouseBot.ItemsPerCycle in the config file will also decrease your system performance. This may be why it gets "stuck"?
    Last edited by tacos416; 06-01-2020 at 06:24 PM.

  14. #14
    @Ektufall Regarding Zul'Drak quest bug - I have reported the bug on AzerothCore almost two years ago, it's stuck as "Not confirmed". More reports could help bring this to developer's attention:

    https://github.com/azerothcore/azero...lk/issues/1007

  15. #15

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    Quote Originally Posted by tacos416 View Post
    I don't think there is a way to force include or post mandatory items on the AH. Someone correct me if i'm wrong.

    When the AH browser gets stuck at "Searching for items", is the AH fully populated? I have noticed that when the AHBot is populating items, it uses a lot of system resources (esp. disk activity). Increasing the AuctionHouseBot.ItemsPerCycle in the config file will also decrease your system performance. This may be why it gets "stuck"?
    The auction house only seems to get stuck when filtering out results. I have my items per cycle at 250.

 

 

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