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Thread: Loot system

  1. #1

    Loot system


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    Hey there,
    I'm working with loot system I got some doubts,

    My creature needs to drop let's say, 7 weapons, but I want it always drop 1 weapon (1 weapon should have 100% drop chance) and only 1 weapon should be dropped.
    100% drop chance to drop a random (of 7) weapon, but only one weapon.

    How do I get this working? I been trying to do it with reference_loot_template, but could not make it atm.

    Hope you understand...
    Thanks

  2. #2
    Light of the Crusade

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    Quote Originally Posted by molinita View Post
    Hey there,
    I'm working with loot system I got some doubts,

    My creature needs to drop let's say, 7 weapons, but I want it always drop 1 weapon (1 weapon should have 100% drop chance) and only 1 weapon should be dropped.
    100% drop chance to drop a random (of 7) weapon, but only one weapon.

    How do I get this working? I been trying to do it with reference_loot_template, but could not make it atm.

    Hope you understand...
    Thanks
    I was trying to make a work-around for something like this, you gotta totally customize a new branch of your loot system to make this happen.

    No other way around it.

  3. #3
    Quote Originally Posted by Nerc View Post
    I was trying to make a work-around for something like this, you gotta totally customize a new branch of your loot system to make this happen.

    No other way around it.
    This is definitely possible with the current loot system, reference_loot_template and groupids is the answer

  4. #4
    Thanks for your answers.

    Nerc, I really think it's possible to do with the existing loot system.

    Kevingcat, I been trying to do this but still got no results, I'm still trying to do it, will play some with groupids thanks.
    (I definitely thought trick is at reference loot).

  5. #5
    I believe it was something along the lines of setting chance to 100 in cerature_loot_template with that reference, then in reference_loot_template, all chances at 0 with groupid 1

  6. #6
    Quote Originally Posted by kevingcat View Post
    I believe it was something along the lines of setting chance to 100 in cerature_loot_template with that reference, then in reference_loot_template, all chances at 0 with groupid 1
    I've already tried that. Did not work.
    EDIT: Chance at 0 no. I did put chances. Ima try this and comeback.

    - - - Updated - - -

    Insane, it worked like a charm.
    Thank you a lot kevingcat

  7. #7

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