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  1. #1

    [AzerothCore] [TrinityCore Legion] ] Real Chess game Script C++


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    Hello everyone !

    I've been working on a two player chess game that has the same rules like a real chess. First time it was meant for a fun private server that I wanted to launch, but I cancelled it, so I would like to sell this. It works for AzerothCore and TrinityCore 7.3.5(only).
    As for the special moves, only en passant works !
    SQLs are included.
    Support provided, if you have any question feel free to contact me !

    Here is the presentation video:







    You will be redirected to the download link after payment.
    Last edited by Highlord; 07-12-2019 at 12:24 PM.

  2. #2
    <NovusCore>

    Join Date
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    This is a great meme.

  3. #3
    Quote Originally Posted by Lightning Blade View Post
    This is a great meme.

  4. #4
    dude why you selling this for 200$ when special moves are not working? It's like buying a half done house

  5. #5
    En passant was written before, but I removed it. So now I looked at it and made it work. Also the price has been lowered.


  6. #6
    Quote Originally Posted by Highlord View Post
    En passant was written before, but I removed it. So now I looked at it and made it work. Also the price has been lowered.

    only 150? gamer moment

  7. #7
    Then feel free to recreate the script

  8. #8
    Quote Originally Posted by Highlord View Post
    Then feel free to recreate the script
    Big words man, big words.

  9. #9
    Quote Originally Posted by n1ghth2wk View Post
    Big words man, big words.
    Thanks.

    - - - Updated - - -

    Price updated

  10. #10
    can works for TrinityCore 3.3.5? if you can i pay it.

  11. #11
    Quote Originally Posted by cbcs147 View Post
    can works for TrinityCore 3.3.5? if you can i pay it.
    Without core modifications not, they have made the UpdateCharmAI() function private.

  12. #12
    If the charm mechanic are using the possession functionality you can script these without azeroth-core hacks by using PossessedAI (#include "PassiveAI.h") which inherits all hooks from ScriptedAI so you can do whatever you want in the regular fashion.
    Last edited by Dreadii; 07-25-2019 at 10:40 AM.

  13. #13
    Quote Originally Posted by Dreadii View Post
    If the charm mechanic are using the possession functionality you can script these without azeroth-core hacks by using PossessedAI (#include "PassiveAI.h") which inherits all hooks from ScriptedAI so you can do whatever you want in the regular fashion.
    I don't need anything from the unit while it is possessed, its AI just need to be refreshed after using RemoveCharmedBy function from a different unit, since after it gets possessed, the system creates a new temporary AI so I cannot access it. That is why I want that UpdateCharmAI().
    Last edited by Highlord; 07-25-2019 at 12:20 PM.

  14. #14
    Bump, new price !

  15. #15

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