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  1. #1


    Join Date
    Sep 2014
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    nloli#6788 - I dont answer PMs
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    439

    Quest Objective Location


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    Its probably very easy but I havent figured out how this works yet, if I make a quest how do I make it show the area on the map where u need to go? I rather ask than try around for a few hours. Ive tried some DB templates already but they didnt work (quest poi)

  2. #2
    Innovation & Emulation

    Join Date
    Feb 2008
    Location
    Great Britain
    Posts
    1,808
    A old post I made:
    quest_poi handles the header data. poi ID is the ID for the objective of the quest you are doing.

    objIndex:

    -1 = talk to, or hand in once all objectives are complete.
    0 = kill objective 1
    1 = kill objective 2
    2 = kill objective 3
    4 = get item objective 1
    5 = get item objective 2
    ...
    And so on. Getting the right objective ID is important.

    mapID = the map the quest objective is on.
    mapAreaId = the zone ID the quest objective is on.
    floorID = the area ID the quest objective is on (leave as 0 if non-existent).

    unk3 = unknown, always 0.

    unk4 = the type. 1 = area, 3 = single point. It is possible that flags can be combined, such as using 6 for two areas for the same objective. I have not tested this.

    quest_poi_points:

    Questid, POI ID points to the one in quest_poi, X coord and then Y coord.

    When unk4 was set to 3 you just put 1 entry.
    When unk4 was set to 1, you have to put multiple coordinates for the same POI id. I generally use 4 for each corner to make a square sort of shape around the area. Each coordinate is a corner. Adding other multiples of entries for a single area can be buggy, so be careful and experiment.
    https://www.ownedcore.com/forums/wor...ml#post3332773

    If you do not get the data exactly correct it will not show.

  3. #3


    Join Date
    Sep 2014
    Location
    nloli#6788 - I dont answer PMs
    Posts
    439

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    Thank you, Ill try it out

 

 

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