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  1. #1

    NPC's Falling through the floor in dungeons. 5.4.8


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    Hey Im running a 5.4.8 Server made by TreeTree, Going through all the mists of pandaria dungeons. All of the npc's fall through the floor. Ive tried setting them to fly enabled. but then the just fly through the floor. Any answers?

  2. #2
    pathfinding

  3. #3
    Quote Originally Posted by JunkyBulgaria View Post
    pathfinding
    What about it? It happens with all NPC's not only the ones meant to be in there.

  4. #4


    Join Date
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    Quote Originally Posted by Katani View Post
    What about it? It happens with all NPC's not only the ones meant to be in there.
    They need to find the path. "Pathfinding" is generic for all npcs, not only with 'waypoints'.

  5. #5
    So it turns out Its not only in dungeons, its all over the world any kind of building they just fall through onto the ground.
    How does one do pathfinding?

  6. #6
    Quote Originally Posted by Katani View Post
    So it turns out Its not only in dungeons, its all over the world any kind of building they just fall through onto the ground.
    How does one do pathfinding?
    Implement MMap

  7. #7
    Stupid answers after stupid answers.

    Pathfinding is used by generating mmaps with the tools included in the source code that you have compiled. Use them and enable them in the worldserver config to run them.
    There is however an issue with mmaps that has been fixed recently by TC but is probably not merged into your source. The issue was that dungeons and raids that are a single big WMO object do not load vmaps and mmaps due to broken loading logics.
    Last edited by Dreadii; 05-16-2018 at 02:44 PM.

  8. #8
    Quote Originally Posted by Dreadii View Post
    Stupid answers after stupid answers.

    Pathfinding is used by generating mmaps with the tools included in the source code that you have compiled. Use them and enable them in the worldserver config to run them.
    There is however an issue with mmaps that has been fixed recently by TC but is probably not merged into your source. The issue was that dungeons and raids that are a single big WMO object do not load vmaps and mmaps due to broken loading logics.
    and another stupid answer, if you've read the thread instead you'd know that he is using jadecore which does not have any mmap/pathfinding implementation at all

  9. #9
    Quote Originally Posted by Dreadii View Post
    Stupid answers after stupid answers.

    Pathfinding is used by generating mmaps with the tools included in the source code that you have compiled. Use them and enable them in the worldserver config to run them.
    There is however an issue with mmaps that has been fixed recently by TC but is probably not merged into your source. The issue was that dungeons and raids that are a single big WMO object do not load vmaps and mmaps due to broken loading logics.
    i guess you are misunderstanding or haven't read carefully about what OP asked.

  10. #10


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    The total amount of negativity in here is flabbergasting.

 

 

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