http://rochet2.github.io/AIO.html + Custom Images in Patch like +1 etc+2........................................ got a simular thing with AIO but not item upgrading but forging them based on construction plan item get transformed into a forged item if ressources/materials are gathered.
For those who are still guessing how he made it... with AIO you can do 100% the same thing or simular to if if you have the same font and text color code in photoshop
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rofl.. saw just now.. doh
That looks great!
BTW I love the green armor of the NPC on first screen (lawl)
I just love this implementation!
Dammmmn would love to do something like this
Used a gametooltip provided by the wow api: https://wowwiki.fandom.com/wiki/World_of_Warcraft_API
Here is an example
Example took from this link: https://www.wowinterface.com/forums/...ad.php?t=55414
All you have to do is to embed it inside the pop-up messageCode:local f = CreateFrame("GameTooltip", "tooltip", UIParent, "GameTooltipTemplate") f:SetOwner(self, "ANCHOR_RIGHT") f:Hide() hooksecurefunc(TradeSkillFrame.RecipeList, "OnRecipeButtonClicked", function(self, ...) local itemId = C_TradeSkillUI.GetRecipeItemLink(TradeSkillFrame.RecipeList.selectedRecipeID):match("item:(%d+):") if itemId ~= nil then -- some enchanting recipes show recipe spell instead of item f:SetItemByID(itemId) f:Show() end end) TradeSkillFrame:HookScript("OnHide", function() f:Hide() end)
Cyber! You necro!
It took 3 pages for people to discover, that they all must praise almighty Rochet2! I would join the crew perhaps if it wasn't Lua shit ..
Very interesting and extremely useful to to have for something like M+, good job.