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  1. #1

    Arrow AzerothCore - Best 3.3.5a core, especially for custom servers


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    AzerothCore is a core based upon SunwellCore which is based upon TrinityCore.
    Blizzlike and custom content developers should use it for a lot of reasons.

    Advantages over TrinityCore


    Better for players
    It has been mainly worked on by private server developers unlike TrinityCore (many devs there aren't interested by making playable private servers at all). Almost everybody who contributed to AzerothCore runs his own small public server at the moment, so they want as few bugs as possible for their players.
    The two developers behind SunwellCore had a server with 3000 players online in January 2016 when they released their code and shut down their server.
    The two founders of AzerothCore also worked on their own small private (but public) server for several years and still do.

    It translates into a more polished experience for players, less bugs (look at the SunwellCore features), less complaints and a top notch stability. The database is included in the repo (with working dungeons and raids for example).

    One of our user let his server run all the time on a server with more than 100 players online regularly, and not a single crash happens. When a crash is found, the priority is to fix it.
    Another is hosting it with 1600 online players in Cuba and is doing very well.


    Custom modules
    The core makes use of custom modules which allows us to plug them in and out easily, and which doesn't require us to modify the core files. It also means we can keep pulling the git changes from the main repository if we only work with modules.


    Extras features
    A better configuration file system which allows us to use a tiny configuration file for better readability and maintenance.
    A cmake option to disable some unneeded features to increase the performance.
    A script to easily merge all new SQL updates into one without worrying much.
    Several custom modules available (such as a Transmogrification module).
    Based on TrinityCore, so many things are compatible with AzerothCore or require minimum modifications.
    Sunwell team provided custom addons (raid browser and arena spectator) to use as well which should work very well on AzerothCore.
    For now, there is no need to extract the client data, it's available as a direct download.



    Comparison
    This wasn't written by me but it's interesting: old comparison between trinitycore and azerothcore.



    Philosophy
    - The goal is to have a playable server, and to favour private server creation and custom content creation.
    - Easing the private server creation (module system, config system, stability privileged, performance, and ease of use).
    - We try to promote contribution as much as we can, giving credit to any contributor and helping in return (in the discord and on GetBadge).
    - This is an explanation of the long term goals of AzerothCore from the founder : https://community.trinitycore.org/to...n-sunwellcore/


    Links

    https://discord.gg/PaqQRkd - The main place to talk, come !
    https://github.com/azerothcore/azerothcore-wotlk
    http://azerothcore.org/
    Last edited by Barbz; 08-29-2017 at 06:41 PM.

  2. #2

  3. #3
    Mfw i watch people who know nothing about software engineering compare the two cores.

    Sure, maybe the modules make the customization a bit easier, but has azerothcore been tested on any large (2000+) population servers? Or is the diff simply based on a 1 player online realm? Trinitycore (and even mangos) serve a different purpose than azerothcore, and that is to emulate the server to be blizzlike and non-custom.

    Realistically not something that should be compared, even in this context. This is like the old "ArcEmu is better for funservers than trinitycore"

    Edit: I'm not saying you shouldn't be using AzerothCore. I'm only saying you shouldn't be trying to use TC as a pivot point.
    Last edited by Sdyess; 05-16-2017 at 05:42 AM.

  4. #4
    Quote Originally Posted by Sdyess View Post
    Mfw i watch people who know nothing about software engineering compare the two cores.

    Sure, maybe the modules make the customization a bit easier, but has azerothcore been tested on any large (2000+) population servers? Or is the diff simply based on a 1 player online realm? Trinitycore (and even mangos) serve a different purpose than azerothcore, and that is to emulate the server to be blizzlike and non-custom.

    Realistically not something that should be compared, even in this context. This is like the old "ArcEmu is better for funservers than trinitycore"

    Edit: I'm not saying you shouldn't be using AzerothCore. I'm only saying you shouldn't be trying to use TC as a pivot point.
    /sign

    Beside the fact that mods which only work on AzerothCore would be hackarounds and bad made. TrinityCore is trying to get most blizzlike like you said. This means the informations like items, creatures, objects and so on are read mostly blizzlike from dbcs and others. So if you mod your client/core like blizzard would change it, it will also work (and maybe best) in TrinityCore. Example would be the red ? for custom Items. If you modified everything correctly the items are shown.

  5. #5


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    Both have their advantages, although TC for me

  6. #6
    trinity is better than azeroth in many factors tbh, azeroth is no better than sunwell, except for the c++14 support and the so-called "modules" for the noobs in these forums

  7. #7


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    Quote Originally Posted by JunkyBulgaria View Post
    trinity is better than azeroth in many factors tbh, azeroth is no better than sunwell, except for the c++14 support and the so-called "modules" for the noobs in these forums
    Modular programming has nothing to do with "being a noob". You clearly never made a big software by yourself.

  8. #8
    Quote Originally Posted by Kaev View Post
    Modular programming has nothing to do with "being a noob". You clearly never made a big software by yourself.
    Re-read what i said, I'm not talking about the modular programming in particular, I'm talking about their transmogrification/cfbg modules he mentioned in the main post as they are good for the noobs in these forums.

  9. #9
    -Edited out
    Last edited by takezandgoez; 06-23-2017 at 03:20 AM.

  10. #10
    Trinity is most blizzlike - the most stupid shit what i read in last year, they even can't do a fucking ULDUAR to work correctly even in small things like mimiron train(also all other trains to!!!!!!!! fucking gnome train from 1.12.1 work from hack) also when you enter ulduar the vehicles are stay on place and you can go to any boss who not in city of ulduar razorscale xt for example, in AZ(sunwell) you need to speak with npc and ask to creat a vehicles and that is blizzlike i and many other thing not in ulduar and go on go on go on ))) and ac 335 branch is dev more then 7 years i think is sad

  11. #11


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    Quote Originally Posted by Viste View Post
    Trinity is most blizzlike - the most stupid shit what i read in last year, they even can't do a fucking ULDUAR to work correctly even in small things like mimiron train(also all other trains to!!!!!!!! fucking gnome train from 1.12.1 work from hack) also when you enter ulduar the vehicles are stay on place and you can go to any boss who not in city of ulduar razorscale xt for example, in AZ(sunwell) you need to speak with npc and ask to creat a vehicles and that is blizzlike i and many other thing not in ulduar and go on go on go on ))) and ac 335 branch is dev more then 7 years i think is sad
    Do you want to know what is really sad? That these things are still not fixed because every single server is fixing this over and over again instead of sharing their solution.
    And don't forget that this is an emulator, we NEVER had access to the official files, we had to figure out every single bit by ourselves. It's actually incredible that we can offer the current level of "blizzlike-ness". You heavily underestimate the work that has been done in all these years.

  12. #12
    Quote Originally Posted by takezandgoez View Post
    TrinityCore has been longer developed no?

    So because AzerothCore has C++ support that makes it for noobs? You're full of shit

    It still surprises me that the default TrinityCore still has pathing issues even on the latest core, db & extractors so I don't know what makes it soooo good as you say when shits still falling under the map. You still can't even use charge, fear, or blink without falling under unless you modify the core yourself or add a hackfix.

    Most importantly TrinityCore does not have passive anti-cheat, AzerothCore does.

    Trinity is a great core if you like to work hard

    Azeroth is a great core if you want to work smarter
    you, my dear kid.. have no idea what you are talking about.. i can give you some examples on azeroth:

    gossip system is broken, pathfinding is shit, no localization - enUS only, hardcoded loot drop rates as well as half of the world configs, vmaps for npcs - broken e.g they fall under map in caves and shit.. the list goes on and on. yes, it has pve fixes that trinity doesn't, but overall it is ' s h i t '

  13. #13
    Quote Originally Posted by Kaev View Post
    Do you want to know what is really sad? That these things are still not fixed because every single server is fixing this over and over again instead of sharing their solution.
    And don't forget that this is an emulator, we NEVER had access to the official files, we had to figure out every single bit by ourselves. It's actually incredible that we can offer the current level of "blizzlike-ness". You heavily underestimate the work that has been done in all these years.
    I think if it look and works like on blizzard and from code style and standarts al is ok that is nice fixing
    Quote Originally Posted by JunkyBulgaria View Post
    you, my dear kid.. have no idea what you are talking about.. i can give you some examples on azeroth:

    gossip system is broken, pathfinding is shit, no localization - enUS only, hardcoded loot drop rates as well as half of the world configs, vmaps for npcs - broken e.g they fall under map in caves and shit.. the list goes on and on. yes, it has pve fixes that trinity doesn't, but overall it is ' s h i t '
    fixed alredy haha

    - - - Updated - - -

    Seems like the only way to find help on azerothcore community is money.

  14. #14

  15. #15


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    Quote Originally Posted by Viste View Post
    Seems like the only way to find help on azerothcore community is money.
    Bullshit. I always got my questions answered in the AzerothCore Discord. If your question is phrased properly and contains enough informations to answer it (and can't be answered by a 10 sec google search), we will answer it too.

 

 

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