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  1. #1

    cmangos 1.12.1 boss scripting


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    After compiling the entire core, I've been wanting to re-work some of the raids including AQ. I was curious on how to do this. I see the boss names in the DB, but not sure where the scripts reside. Also is this c++ scripting or LUA? Once I edit the scripts, do I have to recompile? Is there documentation on this?
    Last edited by hlr; 03-20-2017 at 07:28 PM.

  2. #2

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    Quote Originally Posted by hlr View Post
    After compiling the entire core, I've been wanting to re-work some of the raids including AQ. I was curious on how to do this. I see the boss names in the DB, but not sure where the scripts reside. Also is this c++ scripting or LUA? Once I edit the scripts, do I have to recompile? Is there documentation on this?
    Honestly, I think that you'd have better luck asking these on cmangos forums as the devs hang around there.
    I never used cmangos, but I know that cmangos comes from the same place as mangos, and I know that in mangos it's scriptdev3 c++ or something.

    In mangos, you can get to the file like this: https://github.com/mangos/ScriptDev3...ipts/kalimdor/

    I don't know if you'll have to recompile but my guess is a yes. I mean, it doesn't take that long, at least with mangos, with their Easybuild software. The only thing that really takes time is DBC/MMAPS/VMAPS/MAPS extractions.

 

 

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