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  1. #1

    [C++] Teleporter V2 Beta


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    Old Teleporter updated for the NEW Gossip System into the Core!

    Credits & Thanks goes to Rochet2 for some examples and helps.

    Download : https://pastebin.com/UeusrTY3

    1>------ Build started: Project: revision_data.h, Configuration: Debug x64 ------
    2>------ Build started: Project: scripts, Configuration: Debug x64 ------
    2> Teleporter.cpp
    2> scripts.vcxproj -> F:\TrinityCore\3.3.5AServer\TrinityCore\bin\src\se rver\scripts\Debug\scripts.lib
    3>------ Build started: Project: worldserver, Configuration: Debug x64 ------
    3> worldserver.vcxproj -> F:\TrinityCore\3.3.5AServer\TrinityCore\bin\bin\De bug\worldserver.exe
    4>------ Skipped Build: Project: INSTALL, Configuration: Debug x64 ------
    4>Project not selected to build for this solution configuration
    ========== Build: 3 succeeded, 0 failed, 19 up-to-date, 1 skipped ==========
    INSERT INTO `creature_template` (`entry`, `modelid1`, `name`, `minlevel`, `maxlevel`, `faction`, `npcflag`, `ScriptName`) VALUES (90000, 21135, 'Teleporter', 80, 80, 35, 3, 'npc_teleporter');
    Last edited by CoC; 03-14-2018 at 04:26 AM. Reason: Script passed to TC2 Core

  2. #2
    Doesn't seem to be working for me.
    Am i doing something wrong? http://prntscr.com/cpeg3e

  3. #3

  4. #4
    optimize and clean your code (y)

  5. #5

  6. #6
    I translated a line that whould say something in german that they were in combat and I translated it to english.

    http://pastebin.com/7wk8h8yr

    Was "tweaked" with spacings and etc.

  7. #7

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    Script Updated. Do not spam me gain in Skype to update scripts. Thanks!

 

 

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