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View Full Version : Temp Fix for Boats and Zepps. File inside NPC teleporters!


gta8857
01-24-2008, 02:15 AM
Ok i know everyone knows theres alot of problems for tthe boats and zepps
and making ports can be a pain for some. so i found this cool sql that has npc's that ports you to that location. But it was for ncdb and i changed it to work with the repack acdb. All you have to do is download the file, un rar it.
put the transport fix dll in the scripts_bin folder and execute the sql's. you will have to spawn them in there appropiate locations though. There is a read me folder with there id's. I tested the bootybay and ratchet and they work. so the othes should work as well. I wanted to share this with all of you as well. I hope you enjoy...
I used SQLyog and restore from sqldump
FileBeam
DOWNLOAD NOW! (http://filebeam.com/b39e55108f8dd4e435d4c274a0f4c756)
http://filebeam.com/b39e55108f8dd4e435d4c274a0f4c756

wareagle920
01-24-2008, 02:21 AM
haha im not vip enough for you
:(

gta8857
01-24-2008, 02:26 AM
Lol i have 6 windows open at once. Thats funny. I'll edit it and leave it here. everyone can enjoy it.

kilijan
01-24-2008, 04:33 AM
+ rel if this works.

lol


+ rep for ya if this works************

thewhiteboy
01-24-2008, 05:03 AM
Worked like a charm. You rock!

kilijan
01-24-2008, 05:04 AM
XD the let's rep him :D

wareagle920
01-24-2008, 05:06 AM
very nice +rep
but-theres a better dll to get your zepplins working

Tobitown
01-24-2008, 12:13 PM
Thank you very much! You are great! +rep

thewhiteboy
01-24-2008, 02:56 PM
very nice +rep
but-theres a better dll to get your zepplins working

But why would you want to when you can get transported there instantly without waiting for a boat / blimp? Reminds me of Captain Placeholder in the old days of WoW when they were having transportation issues.