RoyalatY
07-24-2009, 01:46 PM
My fierst compile! This is clean 2790 arcemu core + sql updates!
Arcemu 2790
RapidShare.lv - Free File Hosting (http://rapidshare.lv/wos/10580/KOV+2790+relase.rar.html)
Sql updates
RapidShare.lv - Free File Hosting (http://rapidshare.lv/wos/10581/sql.rar.html)
ChaneloG:
ADDED: InstanceScript? class by M4Kiu <3
ADDED: Defines for Worldstates for lordaeron and nagrand arena - Thanks to Pepsi1x1 (r256 aspire)
FIXED: Flag carrier is shown on the map in WSG and EOTS(MSG_BATTLEGROUND_PLAYER_POSITIONS is infact used) & Modified countdown before bg starts - Thanks to Chameleon (r288 aspire)
ADDED: Simple macros for static_casted objects
#define TO_CREATURE(ptr) static_cast<Creature*>(ptr)
#define TO_PLAYER(ptr) static_cast<Player*>(ptr)
#define TO_OBJECT(ptr) static_cast<Object*>(ptr)
#define TO_UNIT(ptr) static_cast<Unit*>(ptr)
#define TO_PET(ptr) static_cast<Pet*>(ptr)
Arcemu 2790
RapidShare.lv - Free File Hosting (http://rapidshare.lv/wos/10580/KOV+2790+relase.rar.html)
Sql updates
RapidShare.lv - Free File Hosting (http://rapidshare.lv/wos/10581/sql.rar.html)
ChaneloG:
ADDED: InstanceScript? class by M4Kiu <3
ADDED: Defines for Worldstates for lordaeron and nagrand arena - Thanks to Pepsi1x1 (r256 aspire)
FIXED: Flag carrier is shown on the map in WSG and EOTS(MSG_BATTLEGROUND_PLAYER_POSITIONS is infact used) & Modified countdown before bg starts - Thanks to Chameleon (r288 aspire)
ADDED: Simple macros for static_casted objects
#define TO_CREATURE(ptr) static_cast<Creature*>(ptr)
#define TO_PLAYER(ptr) static_cast<Player*>(ptr)
#define TO_OBJECT(ptr) static_cast<Object*>(ptr)
#define TO_UNIT(ptr) static_cast<Unit*>(ptr)
#define TO_PET(ptr) static_cast<Pet*>(ptr)