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Shades
06-21-2007, 12:17 PM
well i tried making a server but for some reason i cant connect...:mad:
i did all the .config files, everything works accept connection:rolleyes:
PS: i was connected once somehow (dont ask how) but when i loged out i couldnt connect again:mad:
Any ideas why?

Achay
06-21-2007, 12:20 PM
Does your logonserver or antrix windows show any errors when you run it? Post anything unusual in the antrix and logonserver windows. Find it strange you connnected once but it wont allow you anymore.

Shades
06-21-2007, 12:23 PM
well it doesnt show any errors, failures...
that one time i connected was like: Huh?
and i also cant open stuff in Navicat
rly strange if u ask me LoL

Achay
06-21-2007, 12:26 PM
Im sure you have setup your configs just right, but could you post them for us anyway, an extra space or a letter somewhere it should not be could be enough to cause problems.

Id also try a reboot, then run each and be sure you get no errors and see nothing but OK's. Mine has a tendancy to stop working sometimes for no reason.

Shades
06-21-2007, 12:30 PM
logonserver:

################################################## #####################
# Configuration File (Logon)
# Last updated at revision 1259
################################################## #####################

# LogonDatabase Section
#
# These directives are the location of the `realms` and `accounts`
# tables.
#
# LogonDatabase.Host - The hostname that the database is located on
# LogonDatabase.Username - The username used for the mysql connection
# LogonDatabase.Password - The password used for the mysql connection
# LogonDatabase.Name - The database name
# LogonDatabase.Port - Port that MySQL listens on. Usually 3306.
# LogonDatabase.Type - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = Oracle 10g
#

LogonDatabase.Hostname = localhost
LogonDatabase.Username = root
LogonDatabase.Password = antrix
LogonDatabase.Name = antrix
LogonDatabase.Port = 3306
LogonDatabase.Type = 1
LogonServer.RemotePassword =antrix

# Host Directive
#
# This is the address that the realmlist will listen on.
# To listen on all addresses, set it to 0.0.0.0
# Default: 127.0.0.1 (localhost)
#

Host = 0.0.0.0


# Realm List Listen Port Directive
#
# This is the port that the realm list listens on.
# Unless you have modded the clients, this will
# always be 3724.
#
# Default: 3724
#

RealmListPort = 3724


# Server console logging level
#
# This directive controls how much output the server will
# display in it's console. Set to 0 for none.
# 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
# Default: 3
#

LogLevel = 0

# Account Refresh Time
#
# This controls on which time interval accounts gets
# refreshed. (In seconds)
# Default = 600
#

AccountRefresh = 600

# Accepted Build Range Setup
#
# These two directives set up which clients will be
# allowed to authenticate with the realm list.
#
# Set these to the same builds that the server was
# compiled for.
#
# As of the last update, version 2.0.1 was build 6180.
#

MinClientBuild = 6692
MaxClientBuild = 6739


# Socket Threads Delay
#
# This directive controls the delay between loops of the socket worker threads.
# Usually 20ms works nicely, although if you have a much larger server higher
# values might work better.
# Default: 20 (20ms)
#

Network.ThreadDelay = 20


# Socket Thread Count
#
# This directive controls the amount of socket worker threads that will be spawned
# by the server. New sockets are then dynamically balanced out on these threads.
# Again, if you have a much larger server a higher value may improve latency.
# Default: 5
#

Network.ThreadCount = 5

realms:

################################################## #####################
# Realms Configuration File
# Last updated at revision 1259
################################################## #####################

# Logon Server Setup
#
# Logon servers are the old "realmlist" or "auth" servers.
# At the moment, you can only set up one. This will be changed in the
# future.
#
# LogonServerCount = Number of servers
# LogonServer[x].Address = The address (no port) of the server.
# LogonServer[x].Port = The port on which the logon server listens.
# LogonServer[x].Name = Not really relavant, but name the logon.
#

LogonServerCount = 1

LogonServer1.Address = 127.0.0.1
LogonServer1.Port = 8093
LogonServer1.Name = "Black Paradise"
# Realm Setup
#
# This is the realms that will be added to the list for this instance
# of the server. You can have multiple realms (e.g. one for LAN, WAN).
#
# RealmCount = The number of servers.
# Realm[x].Name = The name of the realm.
# Realm[x].Address = The address (and port) of that realm.
# Realm[x].Icon = The type of realm (PVP, Normal, RPPVP, RP)
# Realm[x].Colour = Realm colour in realm list display.
# Realm[x].TimeZone = Time zone the realm is in.
# Realm[x].Population = (0 = low, 1 = medium, 2 = high)
#

RealmCount = 1

Realm1.Name = "Black Paradise"
Realm1.Address = "5.172.208.203:8129"
Realm1.Icon = "PVP"
Realm1.Colour = 1
Realm1.Population = 1.0
Realm1.TimeZone = 1


antrix:

################################################## #####################
# Configuration File
# Last updated at revision 1259
################################################## #####################

# Database Section
#
# Database.Host - The hostname that the database is located on
# Database.Username - The username used for the mysql connection
# Database.Password - The password used for the mysql connection
# Database.Name - The database name
# Database.Port - Port that MySQL listens on. Usually 3306.
# Database.Type - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = Oracle 10g
#

Database.Hostname = 127.0.0.1
Database.Username = root
Database.Password = antrix
Database.Name = antrix
Database.Port = 3306
Database.Type = 1
LogonServer.RemotePassword = antrix


# Host Directive
#
# This is the address that the server will listen on.
# To listen on all addresses, set it to 0.0.0.0
# Default: 127.0.0.1 (localhost)
#

Host = 0.0.0.0

# World Server Listen Port Directive
#
# This is the port that the world server listens on.
# It has to be the same as what is specified in the
# realms table in the LogonDatabase.
# Default: 8129
#

WorldServerPort = 8129


# Server console logging level
#
# This directive controls how much output the server will
# display in it's console. Set to 0 for none.
# 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
# Default: 3
#

LogLevel = 0


# World server packet logging feature
#
# If this directive is turned on, a file called `world.log`
# will be created in the server's directory and all packets
# sent and received by clients will be dumped here in bfg
# format.
# Default: 0
#

LogWorld = 0


# Session Limit
#
# This directive controls the amount of sessions that will be
# accepted by the server before it starts to add people to
# the server queue.
# Default: 100
#

PlayerLimit = 100


# Message Of The Day (MOTD)
#
# This message will be displayed by the server in the chat
# box every time any user logs on. Colors can be used in the
# standard WoW format.
# Default: "No MOTD specified"

Motd = "No MOTD specified."


# Send Build On Join
#
# This directive controls whether the server's internal revision
# will be sent to clients upon entering the world. Use it to help
# testers report bugs.

SendBuildOnJoin = 1

# Power regeneration multiplier setup
#
# These directives set up the multiplier in which regen values will be
# multiplied by every 2 seconds.
# Powers:
# Power1 = Mana, Power2 = Rage, Power3 = Energy
#

Rate.Health = 1
Rate.Power1 = 1
Rate.Power2 = 1
Rate.Power3 = 1

# XP (Experience) Rate setup
#
# The xp that a player receives from killing a creature will be multiplied
# by this value in order to get his xp gain.
# Default: 1
#

Rate.XP = 1
Rate.QuestXP = 1


# Rest XP Rate
#
# Value is the amount of rest XP a player will recieve per minute of rest time.
# Default: 1
#

Rate.RestXP = 1


# Drop Rate
#
# This value will be multiplied by any gold looted and the drop percentages of the
# items for creatures will also be multiplied for this to determine which items
# to drop.
# Default: 1
#

Rate.Drop = 1
Rate.DropMoney = 1


# Player save rate
#
# Value in milliseconds (ms) that will be between player autosaves.
# Default: 300000 (5 minutes)

Rate.Save = 300000

# Compression rate
#
# Value is from 1-9, the compression level passed to zlib to compress
# update packets. A higher value will consume less bandwidth but more cpu cycles.
# Default: 1 (Best Speed)
#

Rate.Compression = 1


# Expansion races
#
# This directive controls whether expansion races will be allowed to be created
# by players. (once the expansion is released).
#

AllowExpansionRaces = 0


# Queue Update Rate
#
# This directive controls how many milliseconds (ms) between the updates
# that the queued players receieve telling them their position in the queue.
# Default: 5000 (5 seconds).
#

Network.QueueUpdateInterval = 5000


# Socket Threads Delay
#
# This directive controls the delay between loops of the socket worker threads.
# Usually 20ms works nicely, although if you have a much larger server higher
# values might work better.
#
# Note: This is *not* needed on windows, as it uses an IOCP/Overlapped I/O
# implementation.
#
# Default: 20 (20ms)
#

Network.ThreadDelay = 20


# Socket Thread Count
#
# This directive controls the amount of socket worker threads that will be spawned
# by the server. New sockets are then dynamically balanced out on these threads.
# Again, if you have a much larger server a higher value may improve latency.
#
# Note: This is *not* needed on windows, as it uses an IOCP/Overlapped I/O
# implementation.
#
# Default: 5
#

Network.ThreadCount = 5

# Update Distance
#
# This directive controls the distance (internal yards) that the player can "see" up to
# and receieve updates for. For smaller servers, you can probably increase this number.
# Increasing this number will also increase the servers bandwidth consumption and CPU usage.
# Default: 80
#

PlrUpdateDistance = 80


# Level Cap
#
# This variable controls the level that stats will be generated up to internally.
# Beyond this level players can still see a higher level visually but their stats won't
# increase beyond this point.
#

LevelCap = 70


# GM Client Channel
#
# This should be set to 'gm_sync_channel' for the My_Master addon to work.
#
# Default: gm_sync_channel
#

GmClientChannel = "gm_sync_channel"


# Seperate Channels Control
#
# This directive controls whether horde and alliance chats will be seperated across channels.
# Set to 1 for blizzlike seperated channels, or 0 to allow horde/alliance to speak to each other
# across channels.
#
# Default: 0
#

SeperateChatChannels = 0


# Terrain Configuration
#
# Set the path to the map_xx.bin files and whether unloading should be enabled for the main world
# maps here. Unloading the main world maps when they go idle can save a great amount of memory if
# the cells aren't being activated/idled often. Instance/Non-main maps will not be unloaded ever.
#
# Default:
# MapPath = "maps"
# UnloadMaps = 1
#

MapPath = "maps"
UnloadMaps = 1


# Breathing Setup
#
# If the breathing code is causing problems or you want to run a fun server, you can disable
# water checks by enabling this directive.
#
# Default: 1
#

EnableBreathing = 1


# Speedhack detection
#
# If this directive is turned on, speedhack detection will be activated and speedhackers
# will be warned / kicked.
#
# Default: 0
#

SpeedhackProtection = 0


# Cheat log setup
#
# These two directives set up the cheater logging file, if turned on any cheat / packet
# exploit / speedhack attempts will be logged here.
#
# Default: off
#

LogCheaters = 0
CheatLogFile = "cheaters.log"


# GM log setup
#
# These two directives set up the GM command logging fie. If turned on, most gm commands
# will be logged for this file for abuse investigation, etc.
#
# Default: off
#

LogGMCommands = 0
GMLogFile = "gmcommand.log"


# Mail System Setup
#
# These directives control the limits and behaviour of the ingame mail system.
# All options must have Mail prefixed before them.
#
# ReloadDelay - Controls the delay at which the database is "refreshed". Use it if you're
# inserting mail from an external source, such as a web-based interface.
# 0 turns it off.
# Default: 0
#
# DisablePostageCostsForGM - Enables/disables the postage costs for GM's. DisablePostageCosts overrides this.
# Default: 1
#
# DisablePostageCosts - Disables postage costs for all players.
# Default: 0
#
# DisablePostageDelayItems - Disables the one hour wait time when sending mail with items attached.
# Default: 1
#
# DisableMessageExpiry - Turns off the 30 day / 3 day after read message expiry time.
# WARNING: A mailbox still cannot show more than 50 items at once
# (stupid limitation in client).
# Default: 0
#
# EnableInterfactionMail - Removes the faction limitation for sending mail messages. Applies to all players.
# Default: 1
#
# EnableInterfactionMailForGM - Removes the faction limitation for sending mail messages, but only applies
# to GM's. EnableInterfactionMail overrides this.
# Default: 1
#

Mail.ReloadDelay = 0
Mail.DisablePostageCostsForGM = 1
Mail.DisablePostageCosts = 0
Mail.DisablePostageDelayItems = 1
Mail.DisableMessageExpiry = 0
Mail.EnableInterfactionMail = 1
Mail.EnableInterfactionMailForGM = 1

Shades
06-21-2007, 12:32 PM
at Realm1.Address... thats my Hamachi IP

and sorry for the massed up reply i kinda dont know how to do it the short way XD

Achay
06-21-2007, 12:32 PM
Ok, when you say you can't connect what exactly happens when you run the game? Does it accept your username/password, not get that far?

To keep a post of large code tidy use [ code ] pastehere [ / code ] (remove all the spaces in [ code ] and [ /code ] just added them so it wouldn't accept it as a code)

Shades
06-21-2007, 12:34 PM
it accepts, authenticates and all that... than it gets stuck at Connected

i also have a question about C:\AppServ\www if i extract website.rar in there it doesnt look like the one on the guide image

Achay
06-21-2007, 12:41 PM
Not sure about the C:\Appserv question, the new repacks come with everything included so no need for Appserv anymore.

What version of WoW are you running? Will tell you on the main page when you run the game 2.0.1 6927 for example.

Shades
06-21-2007, 12:44 PM
my version is 2.1.1.6739
should i post antrix.exe and logonserver.exe text ?

about C:\Appserv - i dont think it matters anyway =P it was just a common question =)
i also cant open anything with Navicat

Achay
06-21-2007, 12:59 PM
Certainly, it may show some annomily that could help us find the problem, as I am not seeing anything wrong atm.

Also, the mysql window output last few lines anyway.

Achay
06-21-2007, 01:04 PM
First thing then regarding Navcat is to be sure Mysql is running properly. Not being able to connect with Navcat would suggest MySql isn't running.

Shades
06-21-2007, 01:07 PM
oh ok let me start and try it
ill post info in few minutes

i cant go to localhost either.. maybe thats the problem?

Achay
06-21-2007, 01:10 PM
I know of nothing that should stop you connecting to localhost, its an internal thing, if it is then thats very wierd. Or do you mean connecting to your game through localhost?

Shades
06-21-2007, 01:11 PM
MySQL Launcher:
@ @@@@@ @ @ @ @
@ @ @ @ @ @ @ @ @
@ @ @ @ @ @ @ @ @
@ @ @ @ @ @ @ @@@ @ @@@
@ @ @ @ @ @ @ @ @ @@ @
@ @ @ @ @ @ @ @ @ @ @
@ @ @ @ @ @ @ @ @ @ @
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@ @ @ @ @ @ @ @ @ @
@ @ @ @ @ @ @ @ @ @ @ @
@ @ @ @ @ @ @ @ @@ @
@ @ @@@@@ @ @ @@@ @ @@@
@@@@@@@ @
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@ @ @
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@ @ @ @ @ @ @ @ @@ @
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@ @ @ @ @@ @ @ @@ @ @ @ @
@ @ @@@ @ @@@ @@@@ @ @@@ @ @
@
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AC-Web Ultimate Repack!
Visit AC-Web.org for updates!
Press any key to continue . . .
ECHO is off.
Press any key to continue . . . 070621 15:08:40 InnoDB: Database was not shut d
own normally!
InnoDB: Starting crash recovery.
InnoDB: Reading tablespace information from the .ibd files...
InnoDB: Restoring possible half-written data pages from the doublewrite
InnoDB: buffer...
070621 15:08:41 InnoDB: Starting log scan based on checkpoint at
InnoDB: log sequence number 0 31218148.
InnoDB: Doing recovery: scanned up to log sequence number 0 31218148
070621 15:08:41 InnoDB: Started; log sequence number 0 31218148
070621 15:08:41 [Note] mysql\bin\mysqld-nt: ready for connections.
Version: '5.0.41-community-nt' socket: '' port: 3306 MySQL Community Edition
(GPL)

Shades
06-21-2007, 01:12 PM
Logon Server:
================================================== ============================
Antrix/Win32-2.1.0-222 :: Logon Server www.emupedia.com

Copyright (c) 2007 Antrix Team. This software is under the QPL license, for
more information look under the COPYING file in this distribution.
================================================== ============================

The key combination <Ctrl-C> will safely shut down the server at any time.

Initializing Random Number Generators...
Loading Config Files...
>> logonserver.conf :: ok!


>> establishing database connection... ok!
>> starting: thread manager...Connecting to MySQL Database on localhost with (r
oot : *********)
ok!
>> starting: account manager... ok!
>> starting: information core... ok!
>> precaching accounts... 1 accounts.

IOCP: Spawning 1 worker threads.
Hooking signals...
Authentication request from 127.0.0.1, result OK.
Key: 47F47936F24F5C4734E769024AE5F1E4982E855E
Registering realm `Black Paradise` under ID 1.

Shades
06-21-2007, 01:12 PM
Antrix:
================================================== ============================
Antrix/Win32-2.1.0-222 :: World Server www.emupedia.com

Copyright (c) 2007 Antrix Team. This software is under the QPL license, for
more information look under the COPYING file in this distribution.
================================================== ============================

The key combination <Ctrl-C> will safely shut down the server at any time.

Initializing Random Number Generators...
Starting Thread Manager...

Loading Config Files...
>> antrix.conf :: ok!
>> realms.conf :: ok!

Connecting to MySQL Database on 127.0.0.1 with (root : *********)

Compiling GameMonkey Scripts...

Scripts compiled.

Loading DBC files...

Beginning parallel server startup with 2 threads.

Loading Player Create Info...
Loading Item Prototypes...
Loading Item Pages...
Loading Creature Names...
Loading GameObject Names...
Loading Trainers...
Loading Totem Spells...
Loading Spell Skills...
Loading Spell Fixes...
Loading Spell Override...
Loading NPC Texts...
Loading Vendors...
Loading PvP Areas...
Loading Area Triggers...
Loading Map Information...
Loading Fishing Zones...
Loading Teleport Coords...
Loading Graveyards...
Loading Friends Lists...
Loading Quests...

Database loaded in 8332ms.

Map 450: 13 creatures / 0 gameobjects loaded.
Map 1: 25518 creatures / 6570 gameobjects loaded.
Map 369: 22 creatures / 45 gameobjects loaded.
Map 449: 10 creatures / 20 gameobjects loaded.
Map 530: 29942 creatures / 8414 gameobjects loaded.
Map 0: 22611 creatures / 8152 gameobjects loaded.

Query failed.
Processing Spells...
Creating initial battlegrounds...

Map 489: 4 creatures / 0 gameobjects loaded.
Map 529: 9 creatures / 0 gameobjects loaded.
Starting Transport System...
Loading Transports...
Starting Mail System...

Creating/Loading Mailboxes...
Removing expired messages...
Deleting expired mailboxes...
Loading mail configuration options...

Mail System Ready!

Starting Auction System...
Loading Auction Houses...
Initializing Honor System...
- Checking for out of date players and moving their kill values...
- No players need to be updated.
Honor System Ready.
Backgrounding loot loading...
Loading External Script Libraries...

GossipScripts.dll : 0x02730000 : v3.0 : loaded.
InstanceScripts.dll : 0x02770000 : v3.0 : loaded.
IRCPlugin.dll : 0x027B0000 : v3.0 : loaded.
ServerStatusPlugin.dll : 0x0FFB0000 : v3.0 : loaded.
SpellHandlers.dll : 0x10580000 : v3.0 : loaded.

Loaded 5 external libraries.

Threading system initialized, currently 11 threads are active.

Server is ready for connections. Startup time: 16904ms

Starting network subsystem...
IOCP: Spawning 1 worker threads.

>> loading realms and logon server definitions... 1 servers, 1 realms.
>> attempting to connect to all logon servers...
>> connecting to `Default Logon` on `127.0.0.1:8093`... ok!
>> authenticating...
>> Key: 47 F4 79 36 F2 4F 5C 47 34 E7 69 02 4A E5 F1 E4 98 2E 85 5E
>> result: ok!
>> registering realms...
>> realm `Black Paradise` registered under id 1
>> ping test: 0ms

Process priority adjusted to high.

Achay
06-21-2007, 01:13 PM
All looks good so far, not sure why your Navcat isn't connecting unless you have set it up wrong, MySql looks fine.

When you try to connect, do you see your attempt on antrix.exe output?

Shades
06-21-2007, 01:13 PM
sure hope that clears anything up
i type localhost in firefox but it says page cannot be displayed...

ok i got Navicat working now

Achay
06-21-2007, 01:16 PM
Run (3) Website then try localhost should show your webpage then.

Shades
06-21-2007, 01:23 PM
hmm my bad... it connects to www.loclahost.com
and when i try again it doesnt connect at all... Oo

Achay
06-21-2007, 01:25 PM
Try http://localhost or http://127.0.0.1

Shades
06-21-2007, 01:27 PM
it displays an error Oo

Achay
06-21-2007, 01:28 PM
Ok, try the ip you use in your realmslist but add www. in front should work, failing that I'd suggest checking your Hamachi or router/firewall settings.

seppo
06-21-2007, 01:33 PM
Did you remember to edit your REALMLIST in your WoW file?
I forgot to edit it and got stuck at connected too.

Shades
06-21-2007, 01:34 PM
ok i guess i have a big problem... my douter firewall is disabled and still same sh**

about Hamachi... what should i do with it?

hm should it be like: set realmlist 127.0.0.1 or something else?

Shades
06-21-2007, 01:41 PM
this is what it says when i try to login:
================================================== ============================
Antrix/Win32-2.1.0-222 :: World Server www.emupedia.com

Copyright (c) 2007 Antrix Team. This software is under the QPL license, for
more information look under the COPYING file in this distribution.
================================================== ============================

The key combination <Ctrl-C> will safely shut down the server at any time.

Initializing Random Number Generators...
Starting Thread Manager...

Loading Config Files...
>> antrix.conf :: ok!
>> realms.conf :: ok!

Connecting to MySQL Database on 127.0.0.1 with (root : *********)

Compiling GameMonkey Scripts...

Scripts compiled.

Loading DBC files...

Beginning parallel server startup with 2 threads.

Loading Player Create Info...
Loading Item Prototypes... Loading Item Pages...
Loading Creature Names...

Loading GameObject Names...
Loading Trainers...
Loading Totem Spells...
Loading Spell Skills...
Loading Spell Fixes...
Loading Spell Override...
Loading NPC Texts...
Loading Vendors...
Loading PvP Areas...
Loading Area Triggers...
Loading Map Information...
Loading Fishing Zones...
Loading Teleport Coords...
Loading Graveyards...
Loading Friends Lists...
Loading Quests...

Database loaded in 8141ms.

Map 450: 13 creatures / 0 gameobjects loaded.
Map 1: 25518 creatures / 6570 gameobjects loaded.
Map 369: 22 creatures / 45 gameobjects loaded.
Map 449: 10 creatures / 20 gameobjects loaded.
Map 530: 29942 creatures / 8414 gameobjects loaded.
Map 0: 22611 creatures / 8152 gameobjects loaded.

Query failed.
Processing Spells...
Creating initial battlegrounds...

Map 489: 4 creatures / 0 gameobjects loaded.
Map 529: 9 creatures / 0 gameobjects loaded.
Starting Transport System...
Loading Transports...
Starting Mail System...

Creating/Loading Mailboxes...
Removing expired messages...
Deleting expired mailboxes...
Loading mail configuration options...

Mail System Ready!

Starting Auction System...
Loading Auction Houses...
Initializing Honor System...
- Checking for out of date players and moving their kill values...
- No players need to be updated.
Honor System Ready.
Backgrounding loot loading...
Loading External Script Libraries...

GossipScripts.dll : 0x02730000 : v3.0 : loaded.
InstanceScripts.dll : 0x02770000 : v3.0 : loaded.
IRCPlugin.dll : 0x027B0000 : v3.0 : loaded.
ServerStatusPlugin.dll : 0x0FFB0000 : v3.0 : loaded.
SpellHandlers.dll : 0x10580000 : v3.0 : loaded.

Loaded 5 external libraries.

Threading system initialized, currently 11 threads are active.

Server is ready for connections. Startup time: 13058ms

Starting network subsystem...
IOCP: Spawning 1 worker threads.

>> loading realms and logon server definitions... 1 servers, 1 realms.
>> attempting to connect to all logon servers...
>> connecting to `Default Logon` on `127.0.0.1:8093`... ok!
>> authenticating...
>> Key: 94 80 8B 0E 82 6A 66 B7 BB 37 5A 7F C8 33 46 6A 13 71 6F 61
>> result: ok!
>> registering realms...
>> realm `Black Paradise` registered under id 1
>> ping test: 0ms

Process priority adjusted to high.
> SHADES authenticated from 5.172.208.203:4416 [10ms]
> SHADES authenticated from 5.172.208.203:4417 [30ms]
> SHADES authenticated from 5.172.208.203:4418 [10ms]
> SHADES authenticated from 5.172.208.203:4419 [20ms]
> SHADES authenticated from 5.172.208.203:4660 [10ms]
> SHADES authenticated from 5.172.208.203:4668 [20ms]
> SHADES authenticated from 5.172.208.203:4669 [30ms]
> SHADES authenticated from 5.172.208.203:4670 [10ms]
> SHADES authenticated from 5.172.208.203:4688 [10ms]

Achay
06-21-2007, 01:57 PM
I don't use hamachi but going from your antrix output I'd guess its fine, as a connection attempt is being made. Do you get any message from WoW itself when you try to login or does it just sit at the 'Connecting' screen?

Shades
06-21-2007, 02:01 PM
in the game i get to chose realm and all that stuff it connects to it and than it stops at Connected screen

and than i cant go further

i think ppl on private servers have had the same problem also but i dunno how to fix it... i tried everything i could think of

Achay
06-21-2007, 02:06 PM
Just had a look through the guide and saw this section

Step Five:
Have them change their Realmlist.WTF to "Set Realmlist "127.0.0.1"


This is new to me and don't know if it applies to you as well as your friends try that maybe? Everything else seems fine as far as I can tell, and I don't use hamachi not sure what else to try other than hope someone who does use Hamachi sees this post and helps you.

Shades
06-21-2007, 02:11 PM
well i have changed my realmlist to that and it wont get pass the Connected screen

i still find it weird that i could get on once

Achay
06-21-2007, 02:13 PM
That is strange. When my server starts to mess about I tend to change my realms ip to 127.0.0.1 and my realmlist.wtf to the same just to make sure the server is ok and its my connection at fault rather than a server setting.

Shades
06-21-2007, 02:19 PM
damn it dont matter if i change it to 127.0.0.1 it is still the same.. stuck at Connected screen....

Achay
06-21-2007, 02:21 PM
Try making a new account, that is odd that you cannot even connect locally, something we're missing isn't right.

Shades
06-21-2007, 02:23 PM
its hard for me to say this.. but.. i made 2 new accounts... all the same.... XD

do you think i must change something in my WoW ?

Shades
06-21-2007, 02:25 PM
and on Navicat it displays all the info about accounts even IP (127.0.0.1) and last connected

did i maybe do something wrong when i installed Antrix?

Achay
06-21-2007, 02:27 PM
I'm not entirely sure to be honest, everything appears fine, all your configs seem fine not entirley sure why it refuses to let you in. What repack are you using, maybe its the realm loop issue I hear about that I have no idea how to fix, although 3.5 is supposed to address it.

Shades
06-21-2007, 02:33 PM
hmmm where do i see the versio of it? but i think its 3.5 im not sure...
i noticed on some other server that when its restarting i get stuck at connected screen, so maybe i need to change something in logonserver?

Achay
06-21-2007, 02:34 PM
Well, I know logonserver by default has a 10 minute cycle to check accounts, you can override this by closing and opening logonserver.exe again although this should not effect your existing accounts.

Shades
06-21-2007, 02:41 PM
i honestly dont know what could be the problem.... the account refreshing can be done by just typing reload in logonserver.exe...

did u get your Antrix runin by just doing step by step guide? (mine dont seem to work like that XD )

Achay
06-21-2007, 02:42 PM
Yeah, I just installed the server, edited the IPs and things and away it went, no problems. I don't use hamachi or a router though.

Forgot to ask, did you edit your hosts file in windows system directory?

Shades
06-21-2007, 02:45 PM
oh... so than router must be the problem i guess.....
but still... i dunno how to get that working either XD i saw some host guides here but that doesnt help me much becouse i dunno where do i get all the IPs and names which i have to add =/

Achay
06-21-2007, 02:50 PM
Theres a post somewhere that explains what ports need to be forwarded, double check that one and make sure yours is set if you have not done it already.

Shades
06-21-2007, 02:53 PM
i have done it already =)

all of those ports are forwarded to my internal IP

Must i do anything else at router? i dont think dynamic IP is a problem here becouse i should be able to connect to myslef/my server internally

Achay
06-21-2007, 02:54 PM
I'm at a loss mate, guess we'll have to wait for some experts to log on.

Personally I'd ditch hamachi and go dyndns :P One less thing to make sure you have right hehe.

Shades
06-21-2007, 03:00 PM
and what do i do at dyndns?

can i change something in Navicat maybe?

Achay
06-21-2007, 03:01 PM
Stick to Himachi if you like hehe I just prefer not to, not saying its a better way :)

Shades
06-21-2007, 03:06 PM
kk no problem it was a polite question becouse i dunno what to do after registering there XD

Achay
06-21-2007, 03:07 PM
Well if you choose to try the Non hamachi route, check out the guide for using that method, should explain it.

Shades
06-21-2007, 03:09 PM
yes im seeing it right now but i dont know what host name and IP should i use there XD

Achay
06-21-2007, 03:11 PM
When you sign up to dyndns you need to create a dynamic DNS host.

Shades
06-21-2007, 03:17 PM
hmm i kinda got to that part but does it matter what name i chose there?
i dunno where do i get
127.0.0.1 (Dynamic DNS)
(Internal IP) (Dynamic DNS)
(External IP) (Dynamic DNS)
the (dynamic dns) part

i would like a better description =)

Achay
06-21-2007, 03:24 PM
Which name you choose on Dyndns doesn't matter, as long as you set your realms.conf from your old himachi IP to your new dyndns one, and change your WoW realmlist.wtf accordingly.

Shades
06-21-2007, 03:37 PM
ok i think i got it with those lemme check if i did all like i should

Shades
06-21-2007, 03:48 PM
well i still cant get it working (i did it with http://www.ac-web.org/forum/showthread.php?t=142 )

Shades
06-21-2007, 03:53 PM
one realm says Logging in to game server and the other (local one) says Connected

thats all i get

gameomar
08-05-2008, 12:03 PM
i got da same prob i think it has somthing to do with the character lists made for the users, try editing the database for the users to make a already made character for the user(s).

Wait......i just had a brainstorm:eek:.....the server relises that there are no character list for a user that is new or dosent have any so it stays at connected.......mabye.........:confused:.

MCRaider
08-05-2008, 12:12 PM
Wait......i just had a brainstorm:eek:.....the server relises that there are no character list for a user that is new or dosent have any so it stays at connected.......mabye.........:confused:.
Thats a brainstorm my friend allways gets. It neved leads to anything...

restorator
08-05-2008, 01:25 PM
If you have the most recent patch from WoW it will just hang at the screen like you describe. You must remove the latest patch and run from wow.exe so blizzard doesn't patch your install again. There is a tutorial here somewhere on how to dowgrade your WoW install.