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Myerz
04-17-2009, 11:36 PM
Target Dummy

function Target_Dummy_OnSpawn(pUnit, event)
pUnit:StopMovement(0)
pUnit:SetCombatCapable(1)
pUnit:RegisterEvent("Target_Dummy_Immortal",1000,0)
end

function Target_Dummy_Immortal(pUnit, event)
if pUnit:GetHealthPct() < 33 then
pUnit:RemoveEvents()
pUnit:SetHealthPct(100)
pUnit:RegisterEvent("Target_Dummy_Immortal_Loop", 1000, 0)
end
end

function Target_Dummy_Immortal_Loop(pUnit, event)
if pUnit:GetHealthPct() > 99 then
pUnit:RemoveEvents()
pUnit:RegisterEvent("Target_Dummy_Immortal", 1000, 0)
end
end

RegisterUnitEvent(NPC SPAWN ID, 6, "Target_Dummy_OnSpawn")

Maxwell!
05-14-2009, 10:44 PM
thankyou. +rep :)