Jargs
06-16-2007, 02:48 AM
Brought to you by AC-Web.org
Visit AC-Web for more updates and tutorials! (http://www.ac-web.org)
Updates:
Updated Antrix Rev (354)
Changelog:
Revision: 354
« moar fixes! lol
Revision: 353
« Floats and ints don't mix, my bad
Revision: 352
For the love of God (not you aim) you call this a problem ?
Revision: 351
« fixed my typos
Revision: 350
Fixed : on buy item honor currency looped (-1=huge value). Not tested yet.
Revision: 349
« Starting basis for my Spirit of Redemption patch
Revision: 348
added proc flag for shaman elemental focus talent to get triggered
added some dmg update to shaman attack power event spell
Revision: 347
« Made commanding shout health increase be handled by UpdateStats()
« Made all EventFieldUpdateExpire calls to be used before UpdateStats to avoid losing more HP than needed
Revision: 346
« Added Spell Mod SMT_EFFECT as a flat modifier also
« Added Spell Mod SMT_EFFECT to Spirit to Spell damage and Spirit to healing.
Revision: 345
Fixed Commanding shout to loose it's effect when other spells are casted.
Revision: 344
« Changed a lot of Spell Auras to be positive if their mod->m_amount value is 0 (where necessary)
Revision: 343
* Added Instance_Scholomance.cpp with most of minibosses (thx for wasting my time)
* Added Instance_BloodFurnace.cpp which contains 3 bosses from that instance.
Revision: 342
« More changes for Last Stand and Gift of Life
Revision: 341
« Changed Last Stand and Gift of Life to cast the auras, and change the hp removal handling to occur on aura removal
Revision: 340
- updatin the svn revision :>
Revision: 339
- Fixed levelup code where it would use the wrong next level xp.
Revision: 338
- Added more crash protection to several crashes that were possible in chat commands.
- Fixed MapScriptInterface::SpawnCreature.
- Applied NeoXon's breathing system patch.
Revision: 337
« Fist Weapons now using the Unarmed skill
Revision: 336
- Fixed my ****** **** up in item prototypes (forgot that they weren't using arrays when i rewrote storage) :P
* stats/mounts/spell items will work now *
Revision: 335
« Added a forced check to Enchanting slot 1 in FindFreeEnchantSlot before checking after gems
Revision: 334
+ Added command override system, allows you to change groupings of commands via sql, data is overriden at startup.
Revision: 333
corrected formula and tested shamanistic rage
Revision: 332
* Fixed faction problem caused by previous patches (in faction.h). Now it shouldn't crash server (tested and works fine).
Revision: 331
« Fixed my problem in faction.h (thanks Captnoord;) )
« Updated some of the todo's
Revision: 330
Should be a fix for spells that give you a chance to do something on next cast. Like presence of mind made your spells instant spells.
Revision: 329
added Shamanistic rage talent. (will test it when i get home but worst case it will not work :P :D )
Revision: 328
« Made a check to make sure there is a m_nextTarget before doing an isAttackable on it
Revision: 328
« Made a check to make sure there is a m_nextTarget before doing an isAttackable on it
Revision: 327
« Reverted formatstring for items. Seemed it was only me with a screwy field :\
Revision: 326
« Fixed items database formatstring
Revision: 325
« Oops, typos
Revision: 324
« Add some checks for totems so that they recheck targets if the targets isAttackable result changes. (ie. At the start or end of a duel)
« Added to a duel complete, the calling off of pets.
Revision: 323
« Changes to isHostile to make totems and pets not attack un-PvP flagged players from opposing factions
Revision: 322
« Made Feigh Death return false in isAttackable
« Made any Unattackable flags or Untouchable flag return false in isAttackable
Revision: 321
« More Sanctuary Zone stuff
« Possibly made totems work in duels
« Added Pet and Totem checks to isAttackable()
Revision: 320
* Added Instance_ShadowLabyrinth. It's almost fully done (I couldn't find about 2 spells and several mobs are unscripted, because of lack of infos). Enjoy as it looks nice. Test Murmur;)
* Fixed Makefile.am and 2k5 Project to make now all scripts compilable.
Revision: 319
fix (hopefully) : bug with items that made your stats loop (-value = huge value) using broken items (i don't remember exact the steps, and this ain't a tale book to write it down here :P )
Revision: 318
-fixed my fix :P. Was causing some passive talents to loop forever on char login. Proccharges cannot be set to -1 for all spells (now i know). Sorry burl for waisting your time :(
- moved AOE sancuary check to spell target aquire. Was causing players to not be able to cast AOE spells at all :(
Revision: 317
lets update this guy :p
Revision: 316
- Allowed reloadtable to access all storage containers.
- Fixed incorrect unsigned integer in spell entry which should've been signed causing infinite loop on some passive spells.
Revision: 315
- Added new static TimedEvent::Allocate function so TimedEvent can be allocated outside of core without memory ownership issues.
Revision: 314
- Migrated npctext to new storage system.
- Added slightly more output.. w000t.
Revision: 313
* Migrated graveyards, teleport coords, pvpareas and fishing to new storage system.
Revision: 312
- Moved quest system over to new storage system. This still isn't what I would call production-ready yet.
Revision: 311
- Fixed crash in console at shutdown.
- Implemented Storage_ReloadTable routine.
- Removed ObjectMgr::ReloadTables.
- .dbreload command -> .reloadtable <table_name>, so e.g. .reloadtable items will reload items.
- Fixed possible memory leak and socket not-getting-deleted-problem in logon comm handler.
- Fixed callstack spam at shutdown of mapmgr.
- Fixed AIAgent loading/start aura loading.
Revision: 310
Nothing escapes the restless bugtester Blizzy. So i forgot to make the check for melee attacks in sanctuary zones. Now you should be able to duel in peace.
Revision: 309
extended sancuary checks to disallow AOE spells and enable friendly spell casting. (**** blizzy has so much free time to bug me with these :P :D )
Revision: 308
fixed exploit : Alliance and horde was able to talk through emote. Slap blizzy real hard (and then slap him again just for fun) if i worked on this for nothing.
Revision: 307
- vc2005 project files
Revision: 306
- linux fixes
Revision: 305
- linux fixes ( i hope )
Revision: 304
oups forgot to remove forced resurrect event.
Revision: 303
fixed : itemcooldown save to mysql sometime caused some query error.
Revision: 302
cleaned up code a little bit. Do not use autokick yet, it might crash the server;)
Revision: 301
- more storage system work :) it loads now :P
Revision: 300
- storage code fixes (STILL IS A BIG WORK IN PROGRESS) :P
Revision: 299
* Added trash mobs to Instance_SethekkHalls.cpp. There are still missing spells (2?) and some things needs to be corrected.
* Added script Raid_CoT_BattleOfMountHyjal.cpp where is only scripted Archimonde :) Not fully as I couldn't find his spell Might of the Defiler and his Doomfire works on himself (no idea why, bugged in core?) but it looks pretty nice :) Also have to add to him more sounds (as I couldn't realize to what they really are).
Revision: 298
- Fixed Storage classes on linux (GCC AND TEMPLATES ARE EVIL!)
Revision: 297
Shaman unleashed rage talent. Though visually you can't see the the attackpower change.
----No more appserv! (If you installed appserv for a previous version then you can uninstall it now)
Download (http://rapidshare.com/files/37457218/ACRepack.exe.html)
Easy Auto Installer!
Fixed Realmloop!
More Stable!
Notes:
You need .Net Framework (http://www.microsoft.com/downloads/details.aspx?FamilyID=0856EACB-4362-4B0D-8EDD-AAB15C5E04F5&displaylang=en) to use this repack.
Once you have extracted the maps (info in readme) place them in C:\AC-Web Ultimate Repack\antrix\maps
Visit AC-Web for more updates and tutorials! (http://www.ac-web.org)
Updates:
Updated Antrix Rev (354)
Changelog:
Revision: 354
« moar fixes! lol
Revision: 353
« Floats and ints don't mix, my bad
Revision: 352
For the love of God (not you aim) you call this a problem ?
Revision: 351
« fixed my typos
Revision: 350
Fixed : on buy item honor currency looped (-1=huge value). Not tested yet.
Revision: 349
« Starting basis for my Spirit of Redemption patch
Revision: 348
added proc flag for shaman elemental focus talent to get triggered
added some dmg update to shaman attack power event spell
Revision: 347
« Made commanding shout health increase be handled by UpdateStats()
« Made all EventFieldUpdateExpire calls to be used before UpdateStats to avoid losing more HP than needed
Revision: 346
« Added Spell Mod SMT_EFFECT as a flat modifier also
« Added Spell Mod SMT_EFFECT to Spirit to Spell damage and Spirit to healing.
Revision: 345
Fixed Commanding shout to loose it's effect when other spells are casted.
Revision: 344
« Changed a lot of Spell Auras to be positive if their mod->m_amount value is 0 (where necessary)
Revision: 343
* Added Instance_Scholomance.cpp with most of minibosses (thx for wasting my time)
* Added Instance_BloodFurnace.cpp which contains 3 bosses from that instance.
Revision: 342
« More changes for Last Stand and Gift of Life
Revision: 341
« Changed Last Stand and Gift of Life to cast the auras, and change the hp removal handling to occur on aura removal
Revision: 340
- updatin the svn revision :>
Revision: 339
- Fixed levelup code where it would use the wrong next level xp.
Revision: 338
- Added more crash protection to several crashes that were possible in chat commands.
- Fixed MapScriptInterface::SpawnCreature.
- Applied NeoXon's breathing system patch.
Revision: 337
« Fist Weapons now using the Unarmed skill
Revision: 336
- Fixed my ****** **** up in item prototypes (forgot that they weren't using arrays when i rewrote storage) :P
* stats/mounts/spell items will work now *
Revision: 335
« Added a forced check to Enchanting slot 1 in FindFreeEnchantSlot before checking after gems
Revision: 334
+ Added command override system, allows you to change groupings of commands via sql, data is overriden at startup.
Revision: 333
corrected formula and tested shamanistic rage
Revision: 332
* Fixed faction problem caused by previous patches (in faction.h). Now it shouldn't crash server (tested and works fine).
Revision: 331
« Fixed my problem in faction.h (thanks Captnoord;) )
« Updated some of the todo's
Revision: 330
Should be a fix for spells that give you a chance to do something on next cast. Like presence of mind made your spells instant spells.
Revision: 329
added Shamanistic rage talent. (will test it when i get home but worst case it will not work :P :D )
Revision: 328
« Made a check to make sure there is a m_nextTarget before doing an isAttackable on it
Revision: 328
« Made a check to make sure there is a m_nextTarget before doing an isAttackable on it
Revision: 327
« Reverted formatstring for items. Seemed it was only me with a screwy field :\
Revision: 326
« Fixed items database formatstring
Revision: 325
« Oops, typos
Revision: 324
« Add some checks for totems so that they recheck targets if the targets isAttackable result changes. (ie. At the start or end of a duel)
« Added to a duel complete, the calling off of pets.
Revision: 323
« Changes to isHostile to make totems and pets not attack un-PvP flagged players from opposing factions
Revision: 322
« Made Feigh Death return false in isAttackable
« Made any Unattackable flags or Untouchable flag return false in isAttackable
Revision: 321
« More Sanctuary Zone stuff
« Possibly made totems work in duels
« Added Pet and Totem checks to isAttackable()
Revision: 320
* Added Instance_ShadowLabyrinth. It's almost fully done (I couldn't find about 2 spells and several mobs are unscripted, because of lack of infos). Enjoy as it looks nice. Test Murmur;)
* Fixed Makefile.am and 2k5 Project to make now all scripts compilable.
Revision: 319
fix (hopefully) : bug with items that made your stats loop (-value = huge value) using broken items (i don't remember exact the steps, and this ain't a tale book to write it down here :P )
Revision: 318
-fixed my fix :P. Was causing some passive talents to loop forever on char login. Proccharges cannot be set to -1 for all spells (now i know). Sorry burl for waisting your time :(
- moved AOE sancuary check to spell target aquire. Was causing players to not be able to cast AOE spells at all :(
Revision: 317
lets update this guy :p
Revision: 316
- Allowed reloadtable to access all storage containers.
- Fixed incorrect unsigned integer in spell entry which should've been signed causing infinite loop on some passive spells.
Revision: 315
- Added new static TimedEvent::Allocate function so TimedEvent can be allocated outside of core without memory ownership issues.
Revision: 314
- Migrated npctext to new storage system.
- Added slightly more output.. w000t.
Revision: 313
* Migrated graveyards, teleport coords, pvpareas and fishing to new storage system.
Revision: 312
- Moved quest system over to new storage system. This still isn't what I would call production-ready yet.
Revision: 311
- Fixed crash in console at shutdown.
- Implemented Storage_ReloadTable routine.
- Removed ObjectMgr::ReloadTables.
- .dbreload command -> .reloadtable <table_name>, so e.g. .reloadtable items will reload items.
- Fixed possible memory leak and socket not-getting-deleted-problem in logon comm handler.
- Fixed callstack spam at shutdown of mapmgr.
- Fixed AIAgent loading/start aura loading.
Revision: 310
Nothing escapes the restless bugtester Blizzy. So i forgot to make the check for melee attacks in sanctuary zones. Now you should be able to duel in peace.
Revision: 309
extended sancuary checks to disallow AOE spells and enable friendly spell casting. (**** blizzy has so much free time to bug me with these :P :D )
Revision: 308
fixed exploit : Alliance and horde was able to talk through emote. Slap blizzy real hard (and then slap him again just for fun) if i worked on this for nothing.
Revision: 307
- vc2005 project files
Revision: 306
- linux fixes
Revision: 305
- linux fixes ( i hope )
Revision: 304
oups forgot to remove forced resurrect event.
Revision: 303
fixed : itemcooldown save to mysql sometime caused some query error.
Revision: 302
cleaned up code a little bit. Do not use autokick yet, it might crash the server;)
Revision: 301
- more storage system work :) it loads now :P
Revision: 300
- storage code fixes (STILL IS A BIG WORK IN PROGRESS) :P
Revision: 299
* Added trash mobs to Instance_SethekkHalls.cpp. There are still missing spells (2?) and some things needs to be corrected.
* Added script Raid_CoT_BattleOfMountHyjal.cpp where is only scripted Archimonde :) Not fully as I couldn't find his spell Might of the Defiler and his Doomfire works on himself (no idea why, bugged in core?) but it looks pretty nice :) Also have to add to him more sounds (as I couldn't realize to what they really are).
Revision: 298
- Fixed Storage classes on linux (GCC AND TEMPLATES ARE EVIL!)
Revision: 297
Shaman unleashed rage talent. Though visually you can't see the the attackpower change.
----No more appserv! (If you installed appserv for a previous version then you can uninstall it now)
Download (http://rapidshare.com/files/37457218/ACRepack.exe.html)
Easy Auto Installer!
Fixed Realmloop!
More Stable!
Notes:
You need .Net Framework (http://www.microsoft.com/downloads/details.aspx?FamilyID=0856EACB-4362-4B0D-8EDD-AAB15C5E04F5&displaylang=en) to use this repack.
Once you have extracted the maps (info in readme) place them in C:\AC-Web Ultimate Repack\antrix\maps